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Creating games with Unity and Maya (Record no. 30727)

MARC details
000 -LEADER
fixed length control field 02306cam a22003258a 4500
001 - CONTROL NUMBER
control field 7ocm04379372
003 - CONTROL NUMBER IDENTIFIER
control field IE-LiIT
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180119121611.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110608s2012 mau 000 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2011017562
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240818814
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240818818
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency BTCTA
-- YDXCP
042 ## - AUTHENTICATION CODE
Authentication code pcc
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Watkins, Adam.
245 10 - TITLE STATEMENT
Title Creating games with Unity and Maya
Medium [electronic book] :
Remainder of title creating games with Unity and Maya : how to develop fun and marketable 3D games /
Statement of responsibility, etc. Adam Watkins.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Burlington, MA :
Name of publisher, distributor, etc. Elsevier,
Date of publication, distribution, etc. 2012.
520 ## - SUMMARY, ETC.
Summary, etc. Unity has brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Unity (Electronic resource)
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Maya (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 7048
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
9 (RLIN) 5913
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term local
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element ScienceDirect (Online service)
776 1# - ADDITIONAL PHYSICAL FORM ENTRY
Qualifying information Original
International Standard Book Number 9780750669870
-- 075066987X
Record control number (OCoLC)318675128
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240818818">https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240818818</a>
Link text ScienceDirect eBook
902 ## - LOCAL DATA ELEMENT B, LDB (RLIN)
a 120815
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11404371
b ebook
c ebook
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC 0
Source of classification or shelving scheme Dewey Decimal Classification
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Operator's initials, OID (RLIN) 0
Cataloger's initials, CIN (RLIN) 110707
First Date, FD (RLIN) m
Local @
-- -
-- 0

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