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3D game textures (Record no. 31493)

MARC details
000 -LEADER
fixed length control field 04417cam a2200373Ka 4500
001 - CONTROL NUMBER
control field 7ocm60157362
003 - CONTROL NUMBER IDENTIFIER
control field IE-LiIT
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180131132344.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111110s2012 mau sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240820770 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240820774 (electronic bk.)
037 ## - SOURCE OF ACQUISITION
Stock number 1115108:10184743
Source of stock number/acquisition Elsevier Science & Technology
Note http://www.sciencedirect.com
040 ## - CATALOGING SOURCE
Original cataloging agency OPELS
Language of cataloging eng
Transcribing agency OPELS
Modifying agency CDX
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ahearn, Luke.
245 10 - TITLE STATEMENT
Title 3D game textures
Medium [electronic book] :
Remainder of title create professioal game art using Photoshop /
Statement of responsibility, etc. Luke Ahearn.
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Waltham, MA :
Name of publisher, distributor, etc. Focal Press,
Date of publication, distribution, etc. c2012.
300 ## - PHYSICAL DESCRIPTION
Extent p. cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
520 ## - SUMMARY, ETC.
Summary, etc. A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface. NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!
533 ## - REPRODUCTION NOTE
Type of reproduction Electronic reproduction.
Place of reproduction Amsterdam :
Agency responsible for reproduction Elsevier Science & Technology,
Date of reproduction 2011.
Note about reproduction Mode of access: World Wide Web.
-- System requirements: Web browser.
-- Title from title screen (viewed on Nov. 2, 2011).
-- Access may be restricted to users at subscribing institutions.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Adobe Photoshop.
9 (RLIN) 505
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 7048
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 1960
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term local
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element ScienceDirect (Online service)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240820774">https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240820774</a>
Link text ScienceDirect eBook
902 ## - LOCAL DATA ELEMENT B, LDB (RLIN)
a 120815
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN)
a .b11427322
b ebook
c ebook
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Suppress in OPAC 0
Source of classification or shelving scheme Dewey Decimal Classification
998 ## - LOCAL CONTROL INFORMATION (RLIN)
Operator's initials, OID (RLIN) 0
Cataloger's initials, CIN (RLIN) 111130
First Date, FD (RLIN) m
Local @
-- -
-- 0

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