3D game textures (Record no. 31493)
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000 -LEADER | |
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fixed length control field | 04417cam a2200373Ka 4500 |
001 - CONTROL NUMBER | |
control field | 7ocm60157362 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | IE-LiIT |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20180131132344.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cn||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 111110s2012 mau sb 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0240820770 (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780240820774 (electronic bk.) |
037 ## - SOURCE OF ACQUISITION | |
Stock number | 1115108:10184743 |
Source of stock number/acquisition | Elsevier Science & Technology |
Note | http://www.sciencedirect.com |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | OPELS |
Language of cataloging | eng |
Transcribing agency | OPELS |
Modifying agency | CDX |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Ahearn, Luke. |
245 10 - TITLE STATEMENT | |
Title | 3D game textures |
Medium | [electronic book] : |
Remainder of title | create professioal game art using Photoshop / |
Statement of responsibility, etc. | Luke Ahearn. |
250 ## - EDITION STATEMENT | |
Edition statement | 3rd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Waltham, MA : |
Name of publisher, distributor, etc. | Focal Press, |
Date of publication, distribution, etc. | c2012. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface. NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place! |
533 ## - REPRODUCTION NOTE | |
Type of reproduction | Electronic reproduction. |
Place of reproduction | Amsterdam : |
Agency responsible for reproduction | Elsevier Science & Technology, |
Date of reproduction | 2011. |
Note about reproduction | Mode of access: World Wide Web. |
-- | System requirements: Web browser. |
-- | Title from title screen (viewed on Nov. 2, 2011). |
-- | Access may be restricted to users at subscribing institutions. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Adobe Photoshop. |
9 (RLIN) | 505 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
General subdivision | Programming. |
9 (RLIN) | 7048 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer graphics. |
9 (RLIN) | 1960 |
655 #7 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
Source of term | local |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | ScienceDirect (Online service) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240820774">https://www-sciencedirect-com.ezproxy.lit.ie/science/book/9780240820774</a> |
Link text | ScienceDirect eBook |
902 ## - LOCAL DATA ELEMENT B, LDB (RLIN) | |
a | 120815 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) | |
a | .b11427322 |
b | ebook |
c | ebook |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Suppress in OPAC | 0 |
Source of classification or shelving scheme | Dewey Decimal Classification |
998 ## - LOCAL CONTROL INFORMATION (RLIN) | |
Operator's initials, OID (RLIN) | 0 |
Cataloger's initials, CIN (RLIN) | 111130 |
First Date, FD (RLIN) | m |
Local | @ |
-- | - |
-- | 0 |
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