gogogo
Syndetics cover image
Image from Syndetics

XML : how to program / H.M. Deitel ... [et al.].

By: Material type: TextTextSeries: How to program seriesPublication details: Upper Saddle River, NJ : Prentice Hall, 2001.Description: xxxviii, 934 p. : col. ill. ; 24 cm. + 1 computer laser optical disc (4 3/4 in.)ISBN:
  • 0130284173
Subject(s): DDC classification:
  • 006.74 DEI
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Moylish Library Main Collection 006.74 DEI (Browse shelf(Opens below)) 2 Available 39002100345967

Enhanced descriptions from Syndetics:

This comprehensive guide to programming in XML teaches readers how to use XML to create customized tags and addresses standard custom markup languages for science and technology, multimedia, commerce, and other fields. Includes a concise introduction to Java, as well as cutting edge topics such as XQL, SMIL and VoiceXML as well as a real-world e-Commerce case study. Also includes a complete chapter on Web-accessibility that addresses VoiceXML. Provides hundreds of valuable programming tips. For XML programmers and Internet/Web programmers.

System requirements: Pentium 133 MHz or faster processor (200 MHz recommended); Windows 95 or later, or Windows NT 4.0 or later, or Red Hat Linux 6.0 or later; 32 MB (48 MB recommended); Internet connection.

Table of contents provided by Syndetics

  • 1 Introduction to Computers, the Internet, World Wide Web and XML
  • 2 XHTML: Part 1
  • 3 XHTML: Part 2
  • 4 Cascading Style Sheets (CSS)
  • 5 XML Markup
  • 6 Document Type Definition (DTD)
  • 7 XML Schema
  • 8 Document Object Model (DOM)
  • 9 Simple API for XML (SAX)
  • 10 XPath
  • 11 XSL Transformations (XSLT)
  • 12 XSL Formatting Objects (XSL-FO)
  • 13 XLink, XPointer, XInclude and Xbase
  • 14 XML.NET
  • 15 Simple Object Access Protocol (SOAP)
  • 16 Financial Vocabularies: BizTalk, ebXML, XBRL
  • 17 Security Vocabularies
  • 18 Multimedia: Scalable Vector Graphics (SVG), Synchronized Multimedia Integration Language (SMIL) and X3D
  • 19 Wireless Vocabularies: XHTML Basic and Wireless Markup Language (WML)
  • 20 Resource Description Framework (RDF)
  • 21 Scientific and Mathematical Vocabularies
  • 22 Internet and Web Vocabularies
  • 23 Vocabularies (to be Determined)
  • 24 Case Study: ASP Message Forum
  • 25 Case Study: Perl Message Forum
  • 26 Case Study: Java XMLMessenger
  • 27 Case Study: Java Wireless Bookstore
  • 28 Bonus: Introduction to VBScript
  • 29 Bonus: Introduction to ActiveServer Pages (ASP)
  • 30 Bonus: Introduction to Perl Programming
  • 31 Bonus: Introduction to Java 2 Programming
  • Appendix A XHTML Special Characters
  • Appendix B XHTML Colors
  • Appendix C ASCII Character Set
  • Appendix D Operator Precedence Charts
  • Appendix E Number Systems
  • Appendix F Career Opportunities
  • Appendix G Unicode(r)
  • Bibliography
  • Index

Excerpt provided by Syndetics

Preface Live in fragments no longer. Only connect. Edward Morgan Forster Welcome to the exciting world of XML! This book is by an old guy and four young guys. The old guy (HMD; Massachusetts Institute of Technology 1967) has been programming and/or teaching programming for 40 years. The four young guys (PJD; MIT 1991, TRN; MIT 1992, TML; Carnegie Mellon 2001, PS; Northeastern 2000) have each been programming and/or teaching programming for many years. The old guy programs and teaches from experience; the young guys do so from an inexhaustible reserve of energy. The old guy wants clarity; the young guys want performance. The old guy seeks elegance and beauty; the young guys want results. We got together to produce a book we hope you will find informative, challenging and entertaining. Why We Wrote XML How to Program Today, XML is arguably the hottest technology in the computer industry. Therefore, university professors are eager to incorporate XML into their undergraduate and graduate Internet, Web, e-business and e-commerce curricula. Professionals are eager to use XML in their industrial-strength information-technology applications. Students are highly motivated by the fact that they are learning a leading-edge technology (XML) that will be immediately useful to them as they leave the university environment and head into a world where the Internet and World Wide Web have a massive prominence. After mastering the material in this book, students will be well prepared to take advantage of the Internet and the Web as they take upper-level courses and venture into the rapidly changing programming world. XML How to Program is the latest book in the Deitel/Prentice Hall How to Program series. It is distinguished by its focus on XML-based application development using programming languages such as Java, VBScript and Perl. We have syntax-colored the code throughout the book. The key focus of this book is applications development with XML. Our audiences care about XML processing on the client, XML processing on the server, using XML encoded data as a database, etc. Many XML books are reference manuals with exhaustive listings of features. That is not our style. We concentrate on creating real, working applications. We provide the live-code™examples on the CD accompanying this book (and on www.deitel.com ) so that you can run the applications and see the results. We are excited about the enormous range of possibilities XML has to offer. We performed extensive research for this book and located hundreds of Internet and Web resources (which we provide as live links on the CD-ROM that accompanies this book and on www.deitel.com ) to help you learn about XML and its related technologies. These links include general information, tutorials and demonstrations. Please read the tour of the book in Chapter 1 to familiarize yourself with the XML technologies we present. A cutting-edge technology, XML is constantly evolving. This creates tremendous challenges for us as authors, for our publisher--Prentice Hall, for instructors, and for students and professional people. We have worked hard to create useful live-code™examples to help you master XML quickly and effectively. All of the code examples are on the accompanying disk and are available for free download from our Web sites: www.deitel.com www.prenhall.com/deitel Teaching Approach XML How to Program contains a rich collection of examples and exercises drawn from many fields to provide the student with a chance to solve interesting real-world problems. The book concentrates on the principles of good software engineering and stresses clarity. We avoid arcane terminology and syntax specifications in favor of teaching by example. The book is written by educators who spend most of their time writing about and teaching edge-of-the-practice programming topics. Live-Code™Teaching Approach The book is loaded with live-code™examples. This is the focus of the way we teach and write about programming, and the focus of our multimedia Cyber Classrooms and Web-Based Training Courses as well. Each new concept is presented in the context of a complete, working program immediately followed by one or more windows showing the program's input/output dialog. We call this style of teaching and writing our live-code ™ approach. We use programming languages to teach programming languages. Reading these programs is much like entering and running them on a computer. XML How to Program shows how to create Web sites starting with HTML programming, then rapidly proceeding to programming in XML. HTML and XML are considered to be markup languages rather than programming languages, but many of our examples use XML in the context of Java, VBScript, Active Server Pages, Perl and JavaScript. For those readers who wish to review these programming technologies, we include full-chapter introductions to VBScript, Active Server Pages, Perl and Java. The Java treatment is especially substantial. World Wide Web Access All of the code for XML How to Program (and our other publications) is on the Internet free for download at the Deitel & Associates, Inc. Web site -- www.deitel.com Please download all the code and run each program as you read the text. Make changes to the code examples and immediately see the effects of those changes. It is a great way to learn programming. Note: You must respect the fact that this is copyrighted material. Feel free to use it as you study, but you may not republish any portion of it in any form without explicit permission from Prentice Hall and the authors. Objectives Each chapter begins with a statement of Objectives. This tells students what to expect and gives them an opportunity, after reading the chapter, to determine if they have met these objectives. It is a confidence builder and a source of positive reinforcement. Quotations The learning objectives are followed by quotations. Some are humorous, some are philosophical, and some offer interesting insights. Our students enjoy relating the quotations to the chapter material. Many of the quotations are worth a "second look" after you read each chapter. Outline The chapter Outline helps students approach the material in top-down fashion. This, too, helps students anticipate what is to come and set a comfortable and effective learning pace. Example XML documents (with Program Outputs) We present features in the context of complete, working XML documents. This is the focus of our teaching and our writing. We call it our live-code™approach. Each Web document is followed by the outputs produced when the document is rendered in a Web browser (We use both Microsoft's Internet Explorer 5 and Netscape 6) and its scripts are executed. This enables students to confirm that the Web pages are rendered as expected. Reading the book carefully is much like entering the code and rendering these documents on a computer. The documents range from just a few lines of code to substantial examples with several hundred lines of code. Students should download all the code for the book from our Web site, and run each program while studying that program in the text. Illustrations/Figures An abundance of charts, line drawings and program outputs is included. Programming Tips We have included programming tips to help students focus on important aspects of program development. We highlight these tips in the form of Good Programming Practices, Common Programming Errors, Testing and Debugging Tips, Performance Tips, Portability Tips, Software Engineering Observations and Look-and-Feel Observations. These tips and practices represent the best we have gleaned from a total of almost eight decades of programming and teaching experience. One of our students--a mathematics major--told us that she feels this approach is like the highlighting of axioms, theorems and corollaries in mathematics books; it provides a foundation on which to build good software. Good Programming Practices Good Programming Practices are highlighted in the text. They call the students attention to techniques that help produce better programs. When we teach introductory courses to nonprogrammers, we state that the "buzzword" of each course is "clarity, " and we tell the students that we will highlight (in these Good Programming Practices) techniques for writing programs that are clearer, more understandable and more maintainable. Common Programming Error Students learning a language--especially in their first programming course--tend to make certain kinds of errors frequently. Focusing on these Common Programming Errors helps students avoid making the same errors. It also helps reduce long lines outside instructors' offices during office hours! Performance Tips In our experience, teaching students to write clear and understandable programs is by far the most important goal for a first programming course. But students want to write the programs that run the fastest, use the least memory, require the smallest number of keystrokes, or dazzle in other nifty ways. Students really care about performance. They want to know what they can do to "turbo charge" their programs. So we have include Performance Tips to highlight opportunities for improving program performance. Portability Tips Software development is a complex and expensive activity. Organizations that develop software must often produce versions customized to a variety of computers and operating systems. So there is a strong emphasis today on portability, i.e., on producing software that will run on a variety of computer systems with few, if any, changes. Achieving portability requires careful and cautious design. There are many pitfalls. We include Portability Tips to help students write portable code. Software Engineering Observations The Software Engineering Observations highlight techniques, architectural issues and design issues, etc. that affect the architecture and construction of software systems, especially large-scale systems. Much of what the student learns here will be useful in upper-level courses and in industry as the student begins to work with large, complex real-world systems. Testing and Debugging Tips This "tip type" may be misnamed. When we first decided to incorporate Testing and Debugging Tips, we thought these tips would be suggestions for testing programs to expose bugs and suggestions for removing those bugs. In fact, most of these tips tend to be observations about programming capabilities and features that prevent bugs from getting into programs in the first place. Look-and-Feel Observations We provide Look-and-Feel Observations to highlight graphical user interface (GUI) conventions. These observations help students design their own graphical user interfaces to conform with industry norms. Summary Each chapter ends with additional pedagogical devices. We present a thorough, bullet-list-style Summary of the chapter. This helps the students review and reinforce key concepts. Terminology We include in a Terminology section an alphabetized list of the important terms defined in the chapter--again, further reinforcement. Self-Review Exercises and Answers Extensive self-review exercises and answers are included for self-study. This gives the student a chance to build confidence with the material and prepare for the regular exercises. Students should attempt all the self-review exercises and check their answers. Exercises (Solutions in Instructor's Manual) Each chapter concludes with a set of exercises including simple recall of important terminology and concepts; writing individual statements; writing small portions of XML documents and program; and writing complete XML documents. Instructors can use these exercises to form homework assignments, short quizzes and major examinations. The solutions for most of the exercises are included in the Instructor's Manual and the Instructor's CD available only to instructors through their Prentice-Hall representatives. NOTE: Please do not write to us requesting the instructor's manual. Distribution of this publication is strictly limited to college professors teaching from the book. Instructors may obtain the solutions manual only from their regular Prentice Hall representatives. We regret that we cannot provide the solutions to professionals. Solutions to approximately half of the exercises are included on the XML Multimedia Cyber Classroom CD (available in bookstores and computer stores; please see the last few pages of this book or visit our Web site at www.deitel.com for ordering instructions). If you purchased this book as part of The Complete XML Training Course, you should have also received the XML Multimedia Cyber Classroom CD. If you purchased only the book, you can purchase the Cyber Classroom CD separately--please see the ordering instructions at the end of the book. Index Entries We have included an extensive Index at the back of the book. This helps the student find any term or concept by keyword. The Index is useful to people reading the book for the first time and is especially useful to practicing programmers who use the book as a reference. The terms in the Terminology sections generally appear in the Index (along with many more index items from each chapter). Students can use the Index in conjunction with the Terminology sections to be sure they have covered the key material of each chapter. "Double Indexing" of Live-Code™Examples and Exercises XML How to Program has many live-code™examples. We have "double indexed" each of the live-code™examples. For every source-code program in the book, we took the figure caption and indexed it both alphabetically and as a subindex item under "Examples." This makes it easier to find examples using particular features. Bibliography An extensive bibliography of books, articles and online documentation is included to encourage further reading. Software Included with XML How to Program The CD-ROM at the end of this book contains a variety of software, including Microsoft Internet Explorer 5, Apache Xalan (for Java), FOP and Xerces, W3C Amaya Web browser and Sun Microsystems' JAXP. The CD also contains the book's code examples and an HTML Web page with links to the Deitel & Associates, Inc. Web site, the Prentice Hall Web site and the many Web sites listed in the Web resources sections of the chapters. If you have access to the Internet, the Web page on the CD can be loaded into your World Wide Web browser to give you quick access to all the resources. If you have any questions about using this software, please read the introductory documentation on the CD-ROM. Additional information is available at our Web site: www.deitel.com. We do not provide technical support for the software application programs. However, if you have any technical questions about the installation of the CD, please email media.support@pearsoned.com. They will respond promptly. XML Programming Multimedia Cyber Classroom and The Complete XML Programming Training Course We have prepared an optional interactive, CD-ROM-based, software version of XML How to Program called the XML Multimedia Cyber Classroom. It is loaded with features for learning and reference. The Cyber Classroom is wrapped with the textbook at a discount in The Complete XML Training Course. If you already have the book and would like to purchase the XML Multimedia Cyber Classroom separately, please call 1-800-811-0912 and ask for ISBN# 0-13-089555-5. The CD has an introduction with the authors overviewing the Cyber Classroom's features. The live-code™example Web documents in the textbook truly "come alive" in the Cyber Classroom. With many of the examples, you can simply click the lightning bolt icon and the document will be loaded into a Web browser and rendered. You will immediately see the program's outputs. If you want to modify a document and see the effects of your changes, simply click the floppy-disk icon that causes the source code to be "lifted off" the CD and "dropped into" one of your own directories so that you can edit the document and try out your new version. Click the speaker icon for an audio that talks about the document and walks you through the code. The Cyber Classroom also provides navigational aids including extensive hyperlinking. The Cyber Classroom remembers in a "history list" recent sections you have visited and allows you to move forward or backward in that history list. The thousands of index entries are hyperlinked to their text occurrences. You can key in a term using the "find" feature and the Cyber Classroom will locate occurrences of that term throughout the text. The Table of Contents entries are "hot," so clicking a chapter name takes you to that chapter. Students like the solved problems from the textbook that are included with the Cyber Classroom. Studying and running these extra programs is a nice way for students to enhance their learning experience. Students and professional users of our Cyber Classrooms tell us they like the interactivity and that the Cyber Classroom is an effective reference because of the extensive hyperlinking and other navigational features. We recently had an e-mail from a person who said that he lives "in the boonies" and cannot take a live course at a university, so the Cyber Classroom was a good solution to his educational needs. Professors tell us that their students enjoy using the Cyber Classroom, spend more time on the course and master more of the material than in textbook-only courses. Also, the Cyber Classroom helps shrink lines outside professors' offices during office hours. We have also published the C++ Multimedia Cyber Classroom (3/e), the Visual Basic 6 Multimedia Cyber Classroom, the Java 2 Multimedia Cyber Classroom 3/e, the Internet and World Wide Web Programming Multimedia Cyber Classroom, e-Business and e-Commerce Multimedia Cyber Classroom and the Perl Multimedia Cyber Classroom. Excerpted from XML How to Program by Harvey M. Deitel, Paul J. Deitel, T. R. Nieto, Praveen Sadhu, Ted Lin, Tem Nieto All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Author notes provided by Syndetics

Dr. Harvey M. Deitel, CEO of Deitel & Associates, Inc., has 40 years experience in the computing field including extensive industry and academic experience. He is one of the world's leading computer science instructors and seminar presenters. Dr. Deitel earned B.S. and M.S. degrees from the Massachusetts Institute of Technology and a Ph.D. from Boston University. He worked on the pioneering virtual memory operating systems projects at IBM and MIT that developed techniques widely implemented today in systems like UNIX, Linux and Windows NT. He has 20 years of college teaching experience including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc. with Paul J. Deitel. He is author or co-author of several dozen books and multimedia packages and is currently writing many more. With translations published in Japanese, Russian, Spanish, Elementary Chinese, Advanced Chinese, Korean, French, Polish, Portuguese and Italian, Dr. Deitel's texts have earned international recognition. Dr. Deitel has delivered professional seminars internationally to major corporations, government organizations and various branches of the military.

Paul J. Deitel, Executive Vice President of Deitel & Associates, Inc., is a graduate of the Massachusetts Institute of Technology's Sloan School of Management where he studied Information Technology. Through Deitel & Associates, Inc. he has delivered Java, C, C++ and Internet and World Wide Web courses for industry clients including Compaq, Sun Microsystems, White Sands Missile Range, Rogue Wave Software, Computervision, Stratus, Fidelity, Cambridge Technology Partners, Boeing, Lucent Technologies, Adra Systems, Entergy, CableData Systems, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, IBM and many other organizations. He has lectured on C++ and Java for the Boston Chapter of the Association for Computing Machinery, and has taught satellite-based Java courses through a cooperative venture of Deitel & Associates, Inc., Prentice Hall and the Technology Education Network. He and his father, Dr. Harvey M. Deitel, are the world's best-selling Computer Science textbook authors.

Tem R. Nieto, Director of Product Development with Deitel & Associates, Inc., is a graduate of the Massachusetts Institute of Technology where he studied engineering and computing. Through Deitel & Associates, Inc. he has delivered courses for industry clients including Sun Microsystems, Compaq, EMC, Stratus, Fidelity, Art Technology, Progress Software, Toys "R" Us, Operational Support Facility of the National Oceanographic and Atmospheric Administration, Jet Propulsion Laboratory, Nynex, Motorola, Federal Reserve Bank of Chicago, Banyan, Schlumberger, University of Notre Dame, NASA, various military installations and many others. He has co-authored several books and multimedia packages with the Deitels and has contributed to virtually every Deitel & Associates, Inc. publication.

Ted M. Lin is a senior at Carnegie Mellon University where he is double majoring in computer science and electrical/computer engineering. He enjoys building Web sites and internet applications involving leading-edge technologies.

Praveen Sadhu is a graduate student at Northeastern University majoring in engineering software design. He received his bachelor's degree in Electrical Engineering from Hyderabad, India.

Powered by Koha