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The art of 3D computer animation and effects / written and designed by Isaac V. Kerlow

By: Contributor(s): Material type: TextTextPublication details: Hoboken, N.J. ; [Great Britain] : John Eiley, c2004.Edition: 3rd. edDescription: xii, 451p. : ill. (some col.) ; 23cmISBN:
  • 0471430366
Subject(s): DDC classification:
  • 006.696 KER
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.696 KER (Browse shelf(Opens below)) 1 Available R15755KKRC
Standard Loan Clonmel Library Main Collection 006.696 KER (Browse shelf(Opens below)) 1 Available R15756LKRC
Standard Loan Clonmel Library Main Collection 006.696 KER (Browse shelf(Opens below)) 1 Available R15754JKRC
Standard Loan Moylish Library Main Collection 006.696 KER (Browse shelf(Opens below)) 1 Available 39002000364985

Enhanced descriptions from Syndetics:

An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.

Rev. ed. of: The art of 3-D computer animation and imaging. c2000.

Includes Index.

Table of contents provided by Syndetics

  • Preface (p. x)
  • Section I. Introduction
  • Chapter 1 Animation, Visual Effects, and Technology in Context (p. 3)
  • Summary (p. 3)
  • 1.1 A Digital Creative Environment (p. 3)
  • 1.2 The Development of the Technology (p. 5)
  • 1.3 Visual Milestones: 1969-1989 (p. 15)
  • 1.4 Visual Milestones: 1990-Today (p. 22)
  • 1.5 Timeline Charts (p. 33)
  • Key Terms (p. 42)
  • Chapter 2 The Digital Production Process (p. 43)
  • Summary (p. 43)
  • 2.1 Production Strategies (p. 43)
  • 2.2 The Digital Computer Animation Studio (p. 48)
  • 2.3 Creative and Production Teams (p. 52)
  • 2.4 Overview of the Computer Animation Process (p. 59)
  • 2.5 Ten Career Tips for Computer Animators and Digital Artists (p. 67)
  • 2.6 Assembling a Demo Reel (p. 75)
  • Key Terms (p. 78)
  • Section II. Modeling
  • Chapter 3 Basic Modeling Concepts (p. 81)
  • Summary (p. 81)
  • 3.1 Space, Objects, and Structures (p. 81)
  • 3.2 Building with Numbers (p. 84)
  • 3.3 Points, Lines, and Surfaces (p. 86)
  • 3.4 Moving Things Around (p. 87)
  • 3.5 File Formats for Modeling (p. 92)
  • 3.6 Getting Ready (p. 94)
  • Key Terms (p. 102)
  • Chapter 4 Basic Modeling Techniques (p. 103)
  • Summary (p. 103)
  • 4.1 Introduction (p. 103)
  • 4.2 A Note About Lines (p. 104)
  • 4.3 Geometric Primitives (p. 107)
  • 4.4 Sweeping (p. 109)
  • 4.5 Free-Form Objects (p. 111)
  • 4.6 Basic Modeling Utilities (p. 114)
  • 4.7 Real-Time Polygonal Models (p. 120)
  • Key Terms (p. 124)
  • Chapter 5 Advanced Modeling Techniques (p. 125)
  • Summary (p. 125)
  • 5.1 Free-form Curved Surfaces (p. 125)
  • 5.2 Subdivision Surfaces (p. 131)
  • 5.3 Logical Operators and Trimmed Surfaces (p. 133)
  • 5.4 Advanced Modeling Utilities (p. 133)
  • 5.5 Procedural Descriptions and Physical Simulations (p. 136)
  • 5.6 Photogrammetry and Image-Based Modeling (p. 140)
  • 5.7 Animation Rigging and Hierarchical Structures (p. 142)
  • 5.8 Getting Ready (p. 147)
  • Key Terms (p. 150)
  • Section III. Rendering
  • Chapter 6 Basic Rendering Concepts (p. 153)
  • Summary (p. 153)
  • 6.1 Lights, Camera, and Materials (p. 153)
  • 6.2 Color (p. 156)
  • 6.3 Steps in the Rendering Process (p. 159)
  • 6.4 Hidden Surface Removal (p. 161)
  • 6.5 Z-Buffer (p. 162)
  • 6.6 Ray Tracing (p. 163)
  • 6.7 Global Illumination and Radiosity (p. 165)
  • 6.8 Image-Based Rendering (p. 167)
  • 6.9 Non-Photorealistic Rendering (p. 170)
  • 6.10 Hardware Rendering (p. 172)
  • 6.11 File Formats for Rendering (p. 173)
  • 6.12 Getting Ready (p. 175)
  • Key Terms (p. 181)
  • Chapter 7 The Camera (p. 183)
  • Summary (p. 183)
  • 7.1 Types of Cameras (p. 183)
  • 7.2 The Pyramid of Vision (p. 184)
  • 7.3 Types of Camera Shots (p. 188)
  • 7.4 Types of Camera Lenses (p. 192)
  • 7.5 Camera Animation (p. 194)
  • 7.6 Getting Ready (p. 195)
  • Key Terms (p. 198)
  • Chapter 8 Lighting (p. 199)
  • Summary (p. 199)
  • 8.1 Lighting Strategies and Mood (p. 199)
  • 8.2 Types of Light Sources (p. 204)
  • 8.3 Basic Components of a Light Source (p. 207)
  • 8.4 Lighting the Scene (p. 211)
  • 8.5 Basic Positions of Light Sources (p. 217)
  • 8.6 Getting Ready (p. 220)
  • Key Terms (p. 225)
  • Chapter 9 Shading and Surface Characteristics (p. 227)
  • Summary (p. 227)
  • 9.1 Surface Shading Techniques (p. 227)
  • 9.2 Surface Shaders (p. 230)
  • 9.3 Image Mapping (p. 232)
  • 9.4 Surface Reflectivity (p. 242)
  • 9.5 Surface Color (p. 248)
  • 9.6 Surface Texture (p. 250)
  • 9.7 Surface Transparency (p. 255)
  • 9.8 Environment-Dependent Shading (p. 256)
  • 9.9 Selected Rendering Hacks (p. 260)
  • 9.10 Getting Ready (p. 262)
  • Key Terms (p. 266)
  • Section IV. Animation and Effects
  • Chapter 10 Basic Concepts of Animation (p. 269)
  • Summary (p. 269)
  • 10.1 Types of Animation (p. 269)
  • 10.2 Principles of Animation (p. 272)
  • 10.3 Storytelling (p. 284)
  • 10.4 Storyboarding (p. 286)
  • 10.5 Character Development (p. 289)
  • 10.6 Animation File Formats (p. 296)
  • 10.7 Getting Ready (p. 297)
  • Key Terms (p. 301)
  • Chapter 11 Basic Computer Animation Techniques (p. 303)
  • Summary (p. 303)
  • 11.1 Principles of Keyframe Interpolation (p. 303)
  • 11.2 Model Animation (p. 306)
  • 11.3 Camera Animation (p. 314)
  • 11.4 Light Animation (p. 317)
  • 11.5 Hierarchical Animation (p. 321)
  • 11.6 Two- and Three-Dimensional Integration (p. 324)
  • 11.7 Getting Ready (p. 326)
  • Key Terms (p. 329)
  • Chapter 12 Advanced Computer Animation Techniques (p. 331)
  • Summary (p. 331)
  • 12.1 Inverse Kinematics (p. 331)
  • 12.2 Performance Animation and Motion Capture (p. 334)
  • 12.3 Motion Dynamics (p. 341)
  • 12.4 Procedural Animation (p. 350)
  • 12.5 Facial Animation (p. 357)
  • 12.6 Crowd Animation (p. 361)
  • 12.7 Location-Based and Interactive Entertainment (p. 363)
  • Key Terms (p. 370)
  • Chapter 13 Visual Effects Techniques (p. 371)
  • Summary (p. 371)
  • 13.1 Basic Concepts of Digital Visual Effects (p. 371)
  • 13.2 Camera Tracking (p. 377)
  • 13.3 Rotoscoping (p. 377)
  • 13.4 Blue and Green Screens, and Chroma Key (p. 378)
  • 13.5 Set and Character Extensions (p. 380)
  • 13.6 Crowd Replication (p. 380)
  • 13.7 Computer-Generated Particles (p. 381)
  • 13.8 Three-Dimensional Morphing (p. 381)
  • 13.9 Motion Control (p. 382)
  • 13.10 Motion Capture and Virtual Characters (p. 382)
  • 13.11 Photogrammetry (p. 383)
  • 13.12 Practical Effects (p. 383)
  • Key Terms (p. 384)
  • Section V. Post-Processing
  • Chapter 14 Retouching, Compositing and Color Grading (p. 387)
  • Summary (p. 387)
  • 14.1 Basic Concepts of Image Manipulation (p. 387)
  • 14.2 Image Retouching (p. 393)
  • 14.3 Image Compositing and Blending (p. 399)
  • 14.4 Image Sequencing (p. 402)
  • 14.5 Color Grading (p. 407)
  • Key Terms (p. 410)
  • Chapter 15 Image Resolution and Output (p. 411)
  • Summary (p. 411)
  • 15.1 Basic Concepts of Digital Output (p. 411)
  • 15.2 Image Resolution (p. 412)
  • 15.3 Image File Formats and Aspect Ratios (p. 418)
  • 15.4 Output on Paper (p. 425)
  • 15.5 Output on Photographic Media (p. 427)
  • 15.6 Output on Video (p. 428)
  • 15.7 Output on Digital Media (p. 430)
  • 15.8 Output on Three-Dimensional Media (p. 434)
  • Key Terms (p. 436)
  • Appendix www.artof3d.com (p. 437)
  • Index (p. 438)

Author notes provided by Syndetics

Isaac V. Kerlow is Director of Digital Production at The Walt Disney Company in Los Angeles, California. He is also a longtime active member of SIGGRAPH and the Visual Effects Society

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