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Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18 Ravi Conor, Elizabeth VT

Contributor(s): Publication details: 2017 Rising Polygon Publishing [No place of publication listed]Description: xiv, 150 pages approx. B + W illustrations; indexISBN:
  • 9781545243510
Subject(s): DDC classification:
  • 21 777 CON
Contents:
Unit CT1 -- Introduction to UVW Mapping -- Unit CT2 -- Material Presets -- Unit CT3 -- Creating textures in Photoshop -- Unit CT4 -- Creating Materials -- Unit CT5 -- Lighting
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan LSAD Library Main Collection 777 CON (Browse shelf(Opens below)) Available 39002100635664

Enhanced descriptions from Syndetics:


Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book.
The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.
The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.

What are the main features of the book?
- The book is written using CINEMA 4D Studio R18 in an easy to understand language.
- Shading, lighting, and rendering techniques covered.
- The process of creating custom textures in Photoshop explained.
- 47 Hands-on exercises to hone your skills.
- Videos for all hands-on exercises available for download.
- Detailed coverage of tools and features.
- Additional tips, guidance, and advice is provided.
- Important terms are in bold face so that you never miss them.
- Support for technical aspect of the book.
- CINEMA 4D files and textures used are available for download from the accompanying website.
- You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources.
More info: risingpolygon.co

To complete the examples and hands-on exercises in this book, you need Studio R18 version of CINEMA 4D.
Main Features:
-- The book is written using CINEMA 4D Studio R18 in an easy to understand language -- Shading, lighting and rendering techniques (using the Physical renderer) covered -- The process of creating custom textures using Photoshop explained -- 47 Hands-on exercises to hone your skills -- Videos for all hands-on exercises available to download -- Detailed coverage of tools and features -- Additional tips, guidance, and advice is provided -- Important terms are in bold face so that you never miss them -- Support for technical aspect of the book -- CINEMA 4D files and textures used are available for download from the accompanying website -- You will also get access to a ePub file that has the color images of the screenshots / diagrams used in the book. These images will help you to understand the HOEs and output. The ePub file is included with the resources.

Unit CT1 -- Introduction to UVW Mapping --
Unit CT2 -- Material Presets --
Unit CT3 -- Creating textures in Photoshop --
Unit CT4 -- Creating Materials --
Unit CT5 -- Lighting

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