Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# / David Baron.
Material type: TextPublisher: Birmingham : Packt Publishing, 2021Edition: Second editionDescription: 179 pages, 23.5 cmISBN:- 39002100607077
- 794.81525 23
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Standard Loan | Thurles Library Main Collection | 794.81525 BAR (Browse shelf(Opens below)) | Available | 39002100607077 |
Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern.