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Game Programming Patterns / Robert Nystrom.

By: Material type: TextTextPublication details: [S.l.] ; Genever Benning, c2014.Description: vii , 345p. : ill. ; 24 cmISBN:
  • 9780990582908
Subject(s): DDC classification:
  • 006.6
Online resources:
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 794.81 NYS (Browse shelf(Opens below)) 2 Available 39002100609289
Standard Loan Thurles Library Main Collection 794.81 NYS (Browse shelf(Opens below)) 1 Available 39002100609339

Enhanced descriptions from Syndetics:

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

CW208

39.95

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