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Tradigital Maya [electronic book] : a CG animator's guide to applying the classic principles of animation / Lee Montgomery.

By: Contributor(s): Material type: TextTextPublication details: Waltham, MA : Focal Press, 2011.ISBN:
  • 0123852226 (pbk.)
  • 9780123852229 (pbk.)
Subject(s): Genre/Form: Online resources:
Contents:
Machine generated contents note: Tradigital Maya Introduction -- Traditional to Digital Chapter 1 -- Arcs -- organic movement / natural motion Chapter 2 -- Anticipation -- building the action Chapter 3 -- Animation Editing -- Timing Chapter 4 -- Animation Editing -- Ease in & Ease Out Chapter 5 -- Staging -- framing the action and setting the mood Chapter 6 -- Follow Through and Overlapping Action Chapter 7 -- Secondary Action -- Enhancing the shot Chapter 8 -- Straight Ahead Action and Pose to Pose Chapter 9- Solid Drawing & Design -- Form meets function Chapter 10.1- Appeal- Design for Production Chapter 10.2- Appeal- Character performance Chapter 11- Squash and Stretch Chapter 12- Exaggeration Chapter 13- Conclusion.
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Enhanced descriptions from Syndetics:

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Includes bibliographical references and index.

Machine generated contents note: Tradigital Maya Introduction -- Traditional to Digital Chapter 1 -- Arcs -- organic movement / natural motion Chapter 2 -- Anticipation -- building the action Chapter 3 -- Animation Editing -- Timing Chapter 4 -- Animation Editing -- Ease in & Ease Out Chapter 5 -- Staging -- framing the action and setting the mood Chapter 6 -- Follow Through and Overlapping Action Chapter 7 -- Secondary Action -- Enhancing the shot Chapter 8 -- Straight Ahead Action and Pose to Pose Chapter 9- Solid Drawing & Design -- Form meets function Chapter 10.1- Appeal- Design for Production Chapter 10.2- Appeal- Character performance Chapter 11- Squash and Stretch Chapter 12- Exaggeration Chapter 13- Conclusion.

Author notes provided by Syndetics

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

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