Digital modeling / William Vaughan.
Material type: TextPublication details: Berkeley, Calif. : New Riders, c2012.Description: xxi, 410 p. : col. ill. ; 24 cm + 1 DVD-ROM (12 cm)ISBN:- 0321700899 (pbk.)
- 9780321700896 (pbk.)
- 006.6 VAU
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 006.6 VAU (Browse shelf(Opens below)) | 2 | Available | 30026000069400 | ||
Standard Loan | Moylish Library Main Collection | 006.6 VAU (Browse shelf(Opens below)) | 1 | Available | 39002100442590 |
Enhanced descriptions from Syndetics:
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you've seen-it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs.
Include indexes.
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [Digital] Modeling is unlike any other modeling book you\'ve seen--it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.--Publisher\'s presentation.
Table of contents provided by Syndetics
- Chapter One Introduction
- What Is Digital Modeling?
- Chapter Two Understanding a Modeler's Role
- Chapter Three Preparing for Modeling
- Chapter Four Fundamentals of a Digital Model
- Chapter Five Digital Modeling Methods
- Chapter Six Professional Modeling Practices
- Chapter Seven Polygonal Modeling
- Chapter Eight Subdivision Surface Modeling
- Chapter Nine Modeling a Realistic Head
- Chapter Ten Modeling a Stylized Character
- Chapter Eleven Product Modeling for Print Graphics
- Chapter Twelve Digital Sculpting
- Chapter Thirteen Game Modeling
- Chapter Fourteen 3D Printing of Digital Models
- Chapter Fifteen Getting a Job in Digital Modeling
- Final Thoughts
- Index
Author notes provided by Syndetics
Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.