Computer animation : algorithms and techniques / Rick Parent.
Material type: TextSeries: Morgan Kaufmann series in computer graphicsPublication details: Amsterdam ; Boston : Elsevier / Morgan Kauffman, c2008.Edition: 2nd edDescription: xxii, 593, [8] p. : ill. (some col.)ISBN:- 0125320000 (hbk.)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Standard Loan | Thurles Library Main Collection | 006.696 PAR (Browse shelf(Opens below)) | 1 | Available | 39002100501056 | ||
Standard Loan | Thurles Library Main Collection | 006.696 PAR (Browse shelf(Opens below)) | 1 | Available | 39002100501064 |
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006.696 EIS Real-time shadows / | 006.696 MAF 3ds Max 6 design visualization courseware / | 006.696 PAR Computer animation : algorithms and techniques / | 006.696 PAR Computer animation : algorithms and techniques / | 006.7 ASH Landing page optimization : the definitive guide to testing and tuning for conversions / | 006.7 EMO Pro web project management / | 006.7 LI Fundamentals of multimedia / |
Enhanced descriptions from Syndetics:
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.
Includes bibliographical references and index.
Table of contents provided by Syndetics
- (Current) Introduction
- Technical Background
- Interpolation and Basic Techniques
- Advanced Algorithms
- Natural Phenomena
- Modeling and Animating Articulated Figures
- Appendix A Rendering Issues
- Appendix B Background Information and Techniques