Professional digital compositing : essential tools and techniques / Lee Lanier.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0470452617
- 9780470452615
- 777 LAN
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Moylish Library Main Collection | 777 LAN (Browse shelf(Opens below)) | 1 | Available | 39002100443952 |
Enhanced descriptions from Syndetics:
Learn professional secrets of digital compositing with this detailed guide
After filming is done, digital compositors move in to manipulate color, retouch, and perform other behind-the-scenes tricks that are necessary to improve or finalize movies, games, and commercials. Now you can learn their secrets with this one-of-a-kind guide to digital compositing.
Professional animator and author Lee Lanier not only draws upon his own experience, he has also combed some of Hollywood's most active post-production houses in search of the best solutions. Learn valuable techniques, tricks, and more.
Covers techniques for digital compositing including transformations, plate preparation, rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI, stereoscopy and more Shows you digital compositing techniques that can be applied to a variety of software tools, including After Effects and Nuke Includes a DVD with scenes, sample bitmaps, image sequences, and moreStart your animation career right with the solid instruction in postproduction you'll find in this practical guide.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Indeholder DVD.
index.
Table of contents provided by Syndetics
- Introduction
- Chapter 1 Setting Up a Composite
- Chapter 2 Choosing a Color Space
- Chapter 3 Interpreting Alpha and Creating Mattes
- Chapter 4 Channel Manipulation
- Chapter 5 Transformations and Keyframing
- Chapter 6 Convolution Filters
- Chapter 7 Masking, Rotoscoping, and Motion Tracking
- Chapter 8 DI, Color Grading, Noise, and Grain
- Chapter 9 Integrating Render Passes
- Chapter 10 Warps, Optical Artifacts, Paint, and Text
- Chapter 11 Working with 2.5D and 3D
- Chapter 12 Advanced Techniques
- Appendix About the Companion DVD
- Index