FLASH 4 WEB ANIMATION
Material type: TextPublication details: CORIOLIS GROUPISBN:- 1576105555
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Standard Loan | Thurles Library Main Collection | 006.696 MIL (Browse shelf(Opens below)) | Available | R05860XKRCT |
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006.696 MAF 3ds Max 6 fundamentals courseware / | 006.696 MAF 3ds Max 6 fundamentals courseware / | 006.696 MAF 3ds Max 6 design visualization courseware / | 006.696 MIL FLASH 4 WEB ANIMATION | 006.696 MIL FLASH 4 WEB ANIMATION | 006.696 PAR Camtasia studio 6 : the definitive guide / | 006.696 POL 3D Studio MAX R3 in Depth |
Enhanced descriptions from Syndetics:
Demonstrates updated features while reviewing Web design and Flash fundamentals and presenting case studies of animated Web sites.
Table of contents provided by Syndetics
- Introduction (p. xxi)
- Part 1 Honing Flash Essentials
- Chapter 1 A Flash Snapshot (p. 3)
- What Flash Does Better Than HTML (p. 5)
- Equally Useful For Presenting Interactive Content On Or Off The Web (p. 5)
- Way Faster Than Bitmapped Graphics (p. 6)
- Size Doesn't Matter (p. 7)
- Image And Text Quality (p. 7)
- Still Easy After All These Years (p. 8)
- The Evaporating Plug-in Barrier (p. 9)
- Flash And The Web (p. 10)
- Automatic Anti-Aliasing Of Animations And Graphics (p. 11)
- Animations And Graphics Of Any Dimension (p. 11)
- Fast Animations, Even Over 14.4Kbps Connections (p. 11)
- Automatically Scales To Fit The Window (p. 11)
- Automatic Anti-Aliasing Of Shape Edges And Type (p. 12)
- Flash And HTML (p. 12)
- Zoom-In Increases Detail (p. 12)
- Flash As A Visualization Tool (p. 12)
- Flash As A Graphics And Animation Utility (p. 13)
- Flash As An Illustration And Presentation Program (p. 14)
- Teaming Flash With Other Multimedia Web Tools (p. 17)
- Exporting To GIF (p. 17)
- Exporting To JPEG (p. 18)
- Exporting Bitmaps To Lossless Formats (p. 19)
- Using Flash With Director And Authorware (p. 19)
- Using Flash With Video Editing Programs (p. 19)
- New Features In Flash 4 (p. 19)
- Interface Redesign (p. 20)
- New Publish Command (p. 21)
- QuickTime 4 Support (p. 22)
- Actions And Action Scripting (p. 22)
- Color Sets (p. 23)
- Inspector Windows (p. 24)
- Changes In Color-Chip Modifiers (p. 24)
- Changes In Tools (p. 25)
- Bitmap Image Support (p. 26)
- Editable Text Fields (p. 26)
- Redesigned Symbols Library (p. 27)
- Sound And MP3 Support (p. 28)
- Timeline Redesign (p. 28)
- New Tutorials (p. 29)
- Chapter 2 Macromedia Synergy (p. 31)
- Choosing Whether To Design For Browsers Or For Offline Viewing (p. 34)
- A Precision Placement Tool (p. 34)
- Perfect Type And User Text-Entry Fields (p. 35)
- New User-Editable Text Fields And Aliased Text Options (p. 37)
- Easy Shapes (p. 37)
- Exporting To Bitmapped File Formats (p. 40)
- GIF Format (p. 42)
- JPEG Format (p. 42)
- PNG Format (p. 42)
- Using The New Publish Feature (p. 42)
- Integration With Other Macromedia Products (p. 43)
- Creating Templates For Flash Generator (p. 44)
- Chapter 3 Drawing Reference (p. 47)
- The Drawing Tools And Their Modifiers (p. 48)
- Arrow Tool (p. 48)
- Lasso Tool (p. 51)
- Line Tool (p. 52)
- Text Tool (p. 53)
- Pencil Tool (p. 59)
- Brush Tool (p. 62)
- Ink Bottle Tool (p. 63)
- Paint Bucket Tool (p. 64)
- Dropper Tool (p. 64)
- Eraser Tool (p. 65)
- Hand Tool (p. 66)
- Magnifier Tool (p. 66)
- Flash's Drawing Aids (p. 66)
- Grids (p. 66)
- Guide Layers (p. 68)
- Snap (p. 68)
- Alignment (p. 68)
- Commands And Tools For Refining Drawing Elements (p. 69)
- Assistant (p. 69)
- Transformations (p. 70)
- Arrange (p. 72)
- Curves (p. 72)
- Assembling And Disassembling Groups And Symbols (p. 74)
- Inserting Objects Created In Other Applications (p. 74)
- What You Shouldn't Expect From Flash As A Drawing Program (p. 74)
- Part II Professional Flash Techniques
- Chapter 4 Basic Drawing Techniques (p. 79)
- You Don't Need Drawing Talent (p. 80)
- Limbering Up Before The Exercises (p. 81)
- Tracing A Scanned Sketch (p. 82)
- Modifying Clip Art (p. 90)
- Learning To Draw Freehand With Flash (p. 96)
- Hints For Drawing Efficiently (p. 99)
- Making A Basic Freehand Drawing (p. 99)
- Drawing With Animation In Mind (p. 107)
- Chapter 5 Advanced Drawing Techniques (p. 113)
- The New Hot Keys For Drawing Tools (p. 114)
- Understanding And Using The New Color Sets (p. 115)
- Tracing Bitmaps (p. 115)
- Optimizing Your Drawings (p. 116)
- Automatic Optimization (p. 119)
- Semi-Automatic Optimization (p. 120)
- Manual Optimization (p. 120)
- Using The Lasso Tools (p. 120)
- The Lasso Tool Modifiers (p. 121)
- Painting With A Bitmap (The Bitmap Fill) (p. 121)
- Tricks With Curve Effects (p. 124)
- Converting Lines To Fills (p. 124)
- Making Vignettes With The Soften Edges Command (p. 125)
- Expanding And Contracting Shapes (p. 125)
- Applying Curve Effects To Text (p. 127)
- When To Use Another Drawing Program (p. 127)
- Illustration Programs (p. 127)
- 3D Programs (p. 129)
- Transferring Files From Other Types Of Drawing Programs (p. 130)
- Inserting Objects Created In Other Applications (p. 131)
- Chapter 6 Flash Animation (p. 133)
- The Basics Of Animation (p. 134)
- Making A Basic Animation (p. 135)
- Saving Movies As Symbols (p. 142)
- Easy Animation Techniques (p. 143)
- Concentric Shapes (p. 143)
- Flashing Lights (p. 147)
- Traveling (p. 150)
- Radiating Lines (p. 152)
- Spin And Zoom (p. 154)
- Transition Effects (p. 157)
- Animation Reference (p. 159)
- Frame By Frame (p. 159)
- Tweening (p. 160)
- Still-Frame Sequences (p. 165)
- The Power Of Layers (p. 166)
- Using The Layer Pop-Up Menu (p. 167)
- Synchronizing Actions Among Layers (p. 168)
- Using Guide Layers And Motion Guide Layers (p. 168)
- The Power Of Symbols (p. 169)
- The Three Types Of Symbols (p. 171)
- Symbols That Aren't Symbols (p. 172)
- How To Make A Symbol (p. 172)
- Makin' The Scene (p. 173)
- Onion-Skinning (p. 174)
- Onion Skin (p. 174)
- Onion Skin Outlines (p. 175)
- Edit Multiple Frames (p. 175)
- Modify Onion Markers (p. 175)
- Markers (p. 177)
- Chapter 7 Symbols And Libraries (p. 179)
- Graphic Symbols (p. 180)
- Creating A Graphic Symbol (p. 180)
- Buttons (p. 181)
- Adding Sound To A Button (p. 183)
- Creating Animated Buttons (p. 185)
- Movie Clips (p. 185)
- Bitmaps (p. 185)
- Sounds (p. 185)
- Placing Sounds In A Movie (p. 186)
- Using The Library Window And Menu (p. 190)
- Libraries Menu (p. 192)
- Editing Symbols (p. 193)
- Making Animated Symbols (p. 193)
- Instances And Instance Modifications (p. 194)
- Making An Instance (p. 194)
- Changing An Instance's Properties (p. 195)
- Changing The Color Effect For An Instance (p. 198)
- Color Effect Tweening (p. 199)
- Part III Taking It Live
- Chapter 8 Advanced Animation Techniques (p. 205)
- The Timeline (p. 206)
- Combining Symbols (p. 207)
- Combining A Static Symbol With An Animated Graphic Symbol (p. 208)
- Using A Movie Clip Instead Of An Animated Graphic (p. 210)
- Making Animated Buttons (p. 210)
- Creating Multilayer Animation (p. 212)
- Characteristics Of Layers (p. 212)
- Creating Content On A New Layer (p. 212)
- More Layer Controls (p. 213)
- Specialized Layer Types (p. 214)
- Changing The Stacking Order Of Layers (p. 218)
- Moving The Content Of Multiple Frames To A Different Layer Or Movie (p. 218)
- Combining Interactivity And Multiple Scenes (p. 219)
- Creating And Naming Scenes (p. 219)
- Importing An SWF Movie (p. 220)
- Creating Transparency Effects (p. 220)
- Bitmaps And Alpha Channels (p. 220)
- Symbol Instances And Bitmap Transparency (p. 221)
- Solid Colors (p. 221)
- Gradients (p. 223)
- Tweening Transparency (p. 225)
- The Actions (p. 226)
- The Timeline Actions (p. 227)
- Tell Target (p. 227)
- Get URL (Opening Pages In HTML Frames) (p. 230)
- Load Movie (p. 231)
- If Frame Is Loaded And Preloading (p. 233)
- Drag Movie Clip (p. 234)
- Duplicate Movie Clip (p. 235)
- Sounds (p. 236)
- Putting Sound In A Movie (p. 236)
- Sound Events (p. 237)
- MP3 Sound Quality (p. 238)
- Flash 3, MP3, And Sound (p. 239)
- Sounds And Buttons (p. 239)
- Chapter 9 Automating Flash With ActionScript (p. 241)
- Variables (p. 243)
- Types Of Information That Variables Store (p. 243)
- Entering Variables (p. 244)
- Operators (p. 246)
- Expressions (p. 246)
- Numerical Expressions (p. 248)
- String Expressions (p. 249)
- Logical Expressions (p. 250)
- Comparisons (p. 250)
- Numeric Comparisons (p. 251)
- String Comparisons (p. 251)
- Using Logical Expressions To Combine Comparisons (p. 252)
- Conditional Statements (p. 253)
- Loops (p. 255)
- Properties (p. 258)
- The Movie-Clip Universe (p. 259)
- Movie-Clip Properties (p. 261)
- Global Properties (p. 263)
- Text-Field Scrolling Properties (p. 264)
- Built-In Functions (p. 264)
- Converting A Number To An Integer (Int) (p. 264)
- Getting A Random Number (Random) (p. 265)
- Measuring Elapsed Time (Get Timer) (p. 265)
- Boolean Functions (True and False) (p. 265)
- Adding A New Line (Newline) (p. 265)
- Extracting A Portion Of A String (Substring) (p. 266)
- Getting The Length Of A String (Length) (p. 266)
- Getting A Character From Its ASCII Value (Chr) (p. 266)
- Getting The ASCII Value Of A Character (Ord) (p. 267)
- MultiByte (MB) String Functions (p. 267)
- The Call Function (p. 268)
- Creating A Simple Array (p. 268)
- Evaluating A String Expression (Eval) (p. 269)
- Chapter 10 Using Flash With Other Macromedia Software (p. 271)
- FreeHand 8.01 And Flash 4 (p. 272)
- Swapping Files With FreeHand 8.01 (p. 272)
- Taking Advantage Of FreeHand's Advanced DrawingCapabilities (p. 281)
- Optimizing Bitmaps For Flash With Fireworks 2 (p. 291)
- Enveloping Flash In Dreamweaver 2 (p. 294)
- Dreamweaver's Flash Movie Properties (p. 295)
- Creating 3D For Flash (p. 298)
- Chapter 11 Using Text In Flash (p. 299)
- Understanding Fonts (p. 300)
- When To Break Apart Text (p. 301)
- Using The Text Tool (p. 301)
- The Text Controls (p. 302)
- Editable Text Fields (p. 304)
- Animating Text With A Tween (p. 305)
- Reshaping Text (p. 306)
- Editing Text As Curves (p. 306)
- Adding An Outline (p. 307)
- Filling Text With A Bitmap (p. 307)
- The Documentation Booboos (p. 308)
- Chapter 12 Flash Communications And Using Forms (p. 311)
- Forms (p. 312)
- Text For Forms (p. 312)
- Send Variables (p. 313)
- Load Variables (p. 314)
- Accessing Data From A Text File (p. 315)
- Accessing Server-Side Pages (p. 315)
- Round-Trip Access And Databases (p. 315)
- Communicating With Scripts (p. 316)
- The JavaScript: Protocol (p. 317)
- The Hidden-Frame Method (p. 318)
- FSCommand And JavaScript (p. 318)
- FSCommands For The Standalone Flash Players And Projectors (p. 318)
- Generator And Other Dynamic Servers (p. 321)
- Exporting To Other File Formats (p. 323)
- Exporting Movies (p. 324)
- Exporting Images (p. 325)
- Export For Use In High Resolution Printing (p. 325)
- Vector (p. 326)
- Bitmap (p. 326)
- Quick Time 4 And Flash (p. 327)
- Chapter 13 Publish And HTML (p. 331)
- Using The New Publish Feature (p. 332)
- What Happened To Aftershock? (p. 332)
- Publish Preview (p. 333)
- Using Publish Settings To Select File Formats (p. 333)
- Flash Publish Settings (p. 334)
- Generator Template Settings (p. 335)
- HTML Publish Settings (p. 337)
- GIF Publish Settings (p. 341)
- JPEG Publish Settings (p. 344)
- PNG Publish Settings (p. 345)
- QuickTime Publish Settings (p. 347)
- Creating Projectors (p. 349)
- Creating And Modifying HTML Templates (p. 349)
- The HTML Page And Flash (p. 353)
- The HTML Tags For Flash (p. 354)
- Movie (Object Only) (p. 355)
- Classid (Object only) (p. 355)
- Codebase (Object only) (p. 355)
- Wmode (Object only) (p. 355)
- Src (Embed only) (p. 355)
- Pluginspage (Embed only) (p. 356)
- Swliveconnect (Embed only) (p. 356)
- Height (p. 356)
- Width (p. 356)
- Align (p. 356)
- Base (p. 356)
- Bgcolor (p. 357)
- Loop (p. 357)
- Menu (p. 357)
- Play (p. 357)
- Quality (p. 357)
- Salign (p. 358)
- Scale (p. 358)
- Preparing Your Web Server For Flash (Setting Up The MIME) (p. 359)
- Appendix A A Visual Guide To Flash 4 (p. 361)
- Appendix B Features Introduced In Flash 3 (p. 397)
- Appendix C ASCII Character Values (p. 403)
- Index (p. 407)