gogogo
Syndetics cover image
Image from Syndetics

FLASH 4 WEB ANIMATION

By: Contributor(s): Material type: TextTextPublication details: CORIOLIS GROUPISBN:
  • 1576105555
Subject(s):
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 006.696 MIL (Browse shelf(Opens below)) Available R05860XKRCT

Enhanced descriptions from Syndetics:

Demonstrates updated features while reviewing Web design and Flash fundamentals and presenting case studies of animated Web sites.

Table of contents provided by Syndetics

  • Introduction (p. xxi)
  • Part 1 Honing Flash Essentials
  • Chapter 1 A Flash Snapshot (p. 3)
  • What Flash Does Better Than HTML (p. 5)
  • Equally Useful For Presenting Interactive Content On Or Off The Web (p. 5)
  • Way Faster Than Bitmapped Graphics (p. 6)
  • Size Doesn't Matter (p. 7)
  • Image And Text Quality (p. 7)
  • Still Easy After All These Years (p. 8)
  • The Evaporating Plug-in Barrier (p. 9)
  • Flash And The Web (p. 10)
  • Automatic Anti-Aliasing Of Animations And Graphics (p. 11)
  • Animations And Graphics Of Any Dimension (p. 11)
  • Fast Animations, Even Over 14.4Kbps Connections (p. 11)
  • Automatically Scales To Fit The Window (p. 11)
  • Automatic Anti-Aliasing Of Shape Edges And Type (p. 12)
  • Flash And HTML (p. 12)
  • Zoom-In Increases Detail (p. 12)
  • Flash As A Visualization Tool (p. 12)
  • Flash As A Graphics And Animation Utility (p. 13)
  • Flash As An Illustration And Presentation Program (p. 14)
  • Teaming Flash With Other Multimedia Web Tools (p. 17)
  • Exporting To GIF (p. 17)
  • Exporting To JPEG (p. 18)
  • Exporting Bitmaps To Lossless Formats (p. 19)
  • Using Flash With Director And Authorware (p. 19)
  • Using Flash With Video Editing Programs (p. 19)
  • New Features In Flash 4 (p. 19)
  • Interface Redesign (p. 20)
  • New Publish Command (p. 21)
  • QuickTime 4 Support (p. 22)
  • Actions And Action Scripting (p. 22)
  • Color Sets (p. 23)
  • Inspector Windows (p. 24)
  • Changes In Color-Chip Modifiers (p. 24)
  • Changes In Tools (p. 25)
  • Bitmap Image Support (p. 26)
  • Editable Text Fields (p. 26)
  • Redesigned Symbols Library (p. 27)
  • Sound And MP3 Support (p. 28)
  • Timeline Redesign (p. 28)
  • New Tutorials (p. 29)
  • Chapter 2 Macromedia Synergy (p. 31)
  • Choosing Whether To Design For Browsers Or For Offline Viewing (p. 34)
  • A Precision Placement Tool (p. 34)
  • Perfect Type And User Text-Entry Fields (p. 35)
  • New User-Editable Text Fields And Aliased Text Options (p. 37)
  • Easy Shapes (p. 37)
  • Exporting To Bitmapped File Formats (p. 40)
  • GIF Format (p. 42)
  • JPEG Format (p. 42)
  • PNG Format (p. 42)
  • Using The New Publish Feature (p. 42)
  • Integration With Other Macromedia Products (p. 43)
  • Creating Templates For Flash Generator (p. 44)
  • Chapter 3 Drawing Reference (p. 47)
  • The Drawing Tools And Their Modifiers (p. 48)
  • Arrow Tool (p. 48)
  • Lasso Tool (p. 51)
  • Line Tool (p. 52)
  • Text Tool (p. 53)
  • Pencil Tool (p. 59)
  • Brush Tool (p. 62)
  • Ink Bottle Tool (p. 63)
  • Paint Bucket Tool (p. 64)
  • Dropper Tool (p. 64)
  • Eraser Tool (p. 65)
  • Hand Tool (p. 66)
  • Magnifier Tool (p. 66)
  • Flash's Drawing Aids (p. 66)
  • Grids (p. 66)
  • Guide Layers (p. 68)
  • Snap (p. 68)
  • Alignment (p. 68)
  • Commands And Tools For Refining Drawing Elements (p. 69)
  • Assistant (p. 69)
  • Transformations (p. 70)
  • Arrange (p. 72)
  • Curves (p. 72)
  • Assembling And Disassembling Groups And Symbols (p. 74)
  • Inserting Objects Created In Other Applications (p. 74)
  • What You Shouldn't Expect From Flash As A Drawing Program (p. 74)
  • Part II Professional Flash Techniques
  • Chapter 4 Basic Drawing Techniques (p. 79)
  • You Don't Need Drawing Talent (p. 80)
  • Limbering Up Before The Exercises (p. 81)
  • Tracing A Scanned Sketch (p. 82)
  • Modifying Clip Art (p. 90)
  • Learning To Draw Freehand With Flash (p. 96)
  • Hints For Drawing Efficiently (p. 99)
  • Making A Basic Freehand Drawing (p. 99)
  • Drawing With Animation In Mind (p. 107)
  • Chapter 5 Advanced Drawing Techniques (p. 113)
  • The New Hot Keys For Drawing Tools (p. 114)
  • Understanding And Using The New Color Sets (p. 115)
  • Tracing Bitmaps (p. 115)
  • Optimizing Your Drawings (p. 116)
  • Automatic Optimization (p. 119)
  • Semi-Automatic Optimization (p. 120)
  • Manual Optimization (p. 120)
  • Using The Lasso Tools (p. 120)
  • The Lasso Tool Modifiers (p. 121)
  • Painting With A Bitmap (The Bitmap Fill) (p. 121)
  • Tricks With Curve Effects (p. 124)
  • Converting Lines To Fills (p. 124)
  • Making Vignettes With The Soften Edges Command (p. 125)
  • Expanding And Contracting Shapes (p. 125)
  • Applying Curve Effects To Text (p. 127)
  • When To Use Another Drawing Program (p. 127)
  • Illustration Programs (p. 127)
  • 3D Programs (p. 129)
  • Transferring Files From Other Types Of Drawing Programs (p. 130)
  • Inserting Objects Created In Other Applications (p. 131)
  • Chapter 6 Flash Animation (p. 133)
  • The Basics Of Animation (p. 134)
  • Making A Basic Animation (p. 135)
  • Saving Movies As Symbols (p. 142)
  • Easy Animation Techniques (p. 143)
  • Concentric Shapes (p. 143)
  • Flashing Lights (p. 147)
  • Traveling (p. 150)
  • Radiating Lines (p. 152)
  • Spin And Zoom (p. 154)
  • Transition Effects (p. 157)
  • Animation Reference (p. 159)
  • Frame By Frame (p. 159)
  • Tweening (p. 160)
  • Still-Frame Sequences (p. 165)
  • The Power Of Layers (p. 166)
  • Using The Layer Pop-Up Menu (p. 167)
  • Synchronizing Actions Among Layers (p. 168)
  • Using Guide Layers And Motion Guide Layers (p. 168)
  • The Power Of Symbols (p. 169)
  • The Three Types Of Symbols (p. 171)
  • Symbols That Aren't Symbols (p. 172)
  • How To Make A Symbol (p. 172)
  • Makin' The Scene (p. 173)
  • Onion-Skinning (p. 174)
  • Onion Skin (p. 174)
  • Onion Skin Outlines (p. 175)
  • Edit Multiple Frames (p. 175)
  • Modify Onion Markers (p. 175)
  • Markers (p. 177)
  • Chapter 7 Symbols And Libraries (p. 179)
  • Graphic Symbols (p. 180)
  • Creating A Graphic Symbol (p. 180)
  • Buttons (p. 181)
  • Adding Sound To A Button (p. 183)
  • Creating Animated Buttons (p. 185)
  • Movie Clips (p. 185)
  • Bitmaps (p. 185)
  • Sounds (p. 185)
  • Placing Sounds In A Movie (p. 186)
  • Using The Library Window And Menu (p. 190)
  • Libraries Menu (p. 192)
  • Editing Symbols (p. 193)
  • Making Animated Symbols (p. 193)
  • Instances And Instance Modifications (p. 194)
  • Making An Instance (p. 194)
  • Changing An Instance's Properties (p. 195)
  • Changing The Color Effect For An Instance (p. 198)
  • Color Effect Tweening (p. 199)
  • Part III Taking It Live
  • Chapter 8 Advanced Animation Techniques (p. 205)
  • The Timeline (p. 206)
  • Combining Symbols (p. 207)
  • Combining A Static Symbol With An Animated Graphic Symbol (p. 208)
  • Using A Movie Clip Instead Of An Animated Graphic (p. 210)
  • Making Animated Buttons (p. 210)
  • Creating Multilayer Animation (p. 212)
  • Characteristics Of Layers (p. 212)
  • Creating Content On A New Layer (p. 212)
  • More Layer Controls (p. 213)
  • Specialized Layer Types (p. 214)
  • Changing The Stacking Order Of Layers (p. 218)
  • Moving The Content Of Multiple Frames To A Different Layer Or Movie (p. 218)
  • Combining Interactivity And Multiple Scenes (p. 219)
  • Creating And Naming Scenes (p. 219)
  • Importing An SWF Movie (p. 220)
  • Creating Transparency Effects (p. 220)
  • Bitmaps And Alpha Channels (p. 220)
  • Symbol Instances And Bitmap Transparency (p. 221)
  • Solid Colors (p. 221)
  • Gradients (p. 223)
  • Tweening Transparency (p. 225)
  • The Actions (p. 226)
  • The Timeline Actions (p. 227)
  • Tell Target (p. 227)
  • Get URL (Opening Pages In HTML Frames) (p. 230)
  • Load Movie (p. 231)
  • If Frame Is Loaded And Preloading (p. 233)
  • Drag Movie Clip (p. 234)
  • Duplicate Movie Clip (p. 235)
  • Sounds (p. 236)
  • Putting Sound In A Movie (p. 236)
  • Sound Events (p. 237)
  • MP3 Sound Quality (p. 238)
  • Flash 3, MP3, And Sound (p. 239)
  • Sounds And Buttons (p. 239)
  • Chapter 9 Automating Flash With ActionScript (p. 241)
  • Variables (p. 243)
  • Types Of Information That Variables Store (p. 243)
  • Entering Variables (p. 244)
  • Operators (p. 246)
  • Expressions (p. 246)
  • Numerical Expressions (p. 248)
  • String Expressions (p. 249)
  • Logical Expressions (p. 250)
  • Comparisons (p. 250)
  • Numeric Comparisons (p. 251)
  • String Comparisons (p. 251)
  • Using Logical Expressions To Combine Comparisons (p. 252)
  • Conditional Statements (p. 253)
  • Loops (p. 255)
  • Properties (p. 258)
  • The Movie-Clip Universe (p. 259)
  • Movie-Clip Properties (p. 261)
  • Global Properties (p. 263)
  • Text-Field Scrolling Properties (p. 264)
  • Built-In Functions (p. 264)
  • Converting A Number To An Integer (Int) (p. 264)
  • Getting A Random Number (Random) (p. 265)
  • Measuring Elapsed Time (Get Timer) (p. 265)
  • Boolean Functions (True and False) (p. 265)
  • Adding A New Line (Newline) (p. 265)
  • Extracting A Portion Of A String (Substring) (p. 266)
  • Getting The Length Of A String (Length) (p. 266)
  • Getting A Character From Its ASCII Value (Chr) (p. 266)
  • Getting The ASCII Value Of A Character (Ord) (p. 267)
  • MultiByte (MB) String Functions (p. 267)
  • The Call Function (p. 268)
  • Creating A Simple Array (p. 268)
  • Evaluating A String Expression (Eval) (p. 269)
  • Chapter 10 Using Flash With Other Macromedia Software (p. 271)
  • FreeHand 8.01 And Flash 4 (p. 272)
  • Swapping Files With FreeHand 8.01 (p. 272)
  • Taking Advantage Of FreeHand's Advanced DrawingCapabilities (p. 281)
  • Optimizing Bitmaps For Flash With Fireworks 2 (p. 291)
  • Enveloping Flash In Dreamweaver 2 (p. 294)
  • Dreamweaver's Flash Movie Properties (p. 295)
  • Creating 3D For Flash (p. 298)
  • Chapter 11 Using Text In Flash (p. 299)
  • Understanding Fonts (p. 300)
  • When To Break Apart Text (p. 301)
  • Using The Text Tool (p. 301)
  • The Text Controls (p. 302)
  • Editable Text Fields (p. 304)
  • Animating Text With A Tween (p. 305)
  • Reshaping Text (p. 306)
  • Editing Text As Curves (p. 306)
  • Adding An Outline (p. 307)
  • Filling Text With A Bitmap (p. 307)
  • The Documentation Booboos (p. 308)
  • Chapter 12 Flash Communications And Using Forms (p. 311)
  • Forms (p. 312)
  • Text For Forms (p. 312)
  • Send Variables (p. 313)
  • Load Variables (p. 314)
  • Accessing Data From A Text File (p. 315)
  • Accessing Server-Side Pages (p. 315)
  • Round-Trip Access And Databases (p. 315)
  • Communicating With Scripts (p. 316)
  • The JavaScript: Protocol (p. 317)
  • The Hidden-Frame Method (p. 318)
  • FSCommand And JavaScript (p. 318)
  • FSCommands For The Standalone Flash Players And Projectors (p. 318)
  • Generator And Other Dynamic Servers (p. 321)
  • Exporting To Other File Formats (p. 323)
  • Exporting Movies (p. 324)
  • Exporting Images (p. 325)
  • Export For Use In High Resolution Printing (p. 325)
  • Vector (p. 326)
  • Bitmap (p. 326)
  • Quick Time 4 And Flash (p. 327)
  • Chapter 13 Publish And HTML (p. 331)
  • Using The New Publish Feature (p. 332)
  • What Happened To Aftershock? (p. 332)
  • Publish Preview (p. 333)
  • Using Publish Settings To Select File Formats (p. 333)
  • Flash Publish Settings (p. 334)
  • Generator Template Settings (p. 335)
  • HTML Publish Settings (p. 337)
  • GIF Publish Settings (p. 341)
  • JPEG Publish Settings (p. 344)
  • PNG Publish Settings (p. 345)
  • QuickTime Publish Settings (p. 347)
  • Creating Projectors (p. 349)
  • Creating And Modifying HTML Templates (p. 349)
  • The HTML Page And Flash (p. 353)
  • The HTML Tags For Flash (p. 354)
  • Movie (Object Only) (p. 355)
  • Classid (Object only) (p. 355)
  • Codebase (Object only) (p. 355)
  • Wmode (Object only) (p. 355)
  • Src (Embed only) (p. 355)
  • Pluginspage (Embed only) (p. 356)
  • Swliveconnect (Embed only) (p. 356)
  • Height (p. 356)
  • Width (p. 356)
  • Align (p. 356)
  • Base (p. 356)
  • Bgcolor (p. 357)
  • Loop (p. 357)
  • Menu (p. 357)
  • Play (p. 357)
  • Quality (p. 357)
  • Salign (p. 358)
  • Scale (p. 358)
  • Preparing Your Web Server For Flash (Setting Up The MIME) (p. 359)
  • Appendix A A Visual Guide To Flash 4 (p. 361)
  • Appendix B Features Introduced In Flash 3 (p. 397)
  • Appendix C ASCII Character Values (p. 403)
  • Index (p. 407)

Powered by Koha