Java programming
Material type: TextPublication details: USA Course Technology 1999Description: 688p., 241 x 190mm, paperbackISBN:- 0760010706
Item type | Current library | Call number | Status | Date due | Barcode | |
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Standard Loan | Thurles Library Main Collection | 005.133 FAR (Browse shelf(Opens below)) | Available | R05544WKRCT | ||
Standard Loan | Thurles Library Main Collection | 005.133 FAR (Browse shelf(Opens below)) | Available | R09055KRCT | ||
Standard Loan | Thurles Library Main Collection | 005.133 FAR (Browse shelf(Opens below)) | Available | R09047KRCT |
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005.133 EUB Wicked Cool Java | 005.133 FAN BLACK ART OF JAVA GAME PROGRAMMING | 005.133 FAR Java programming | 005.133 FAR Java programming | 005.133 FAR Java programming | 005.133 FAR Java programming | 005.133 FAR Java programming |
Enhanced descriptions from Syndetics:
Using Java as the language, readers are exposed to object-oriented programming concepts along with the Java syntax to implement them. No programming experience is assumed. Object-oriented techniques are introduced in Tutorial 1 and explored extensively in Tutorials 2 and 3; text explanation is interspersed with step-by-step exercises illustrating the concepts being explained, reinforcing the reader's understanding and retention of the material presented; Java applications are introduced prior to applets so a user has a more thorough understanding of the programming process, and testing is simplified; and Java applications are built from the bottom up, rather than having the user manipulate pre-written objects.
Using Java as the language, readers are exposed to object-oriented programming concepts along with the Java syntax to implement them. No programming experience is assumed.
Chapter 1: A First Program Using Java Chapter 2: Using Methods, Classes, and Objects Chapter 3: Advanced Object Concepts Chapter 4: Input, Selection, and Repetition Chapter 5: Arrays and Strings Chapter 6: Applets Chapter 7: Graphics Chapter 8: Introduction to Inheritance Chapter 9: Advanced Inheritance Concepts Chapter 10: Understanding the Abstract Windows ToolKit (AWT) Chapter 11: Using Layout Managers & the Event Model Chapter 12: Exception Handling Chapter 13: File Chapter 14: Using Java in a Web site.