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Java programming

By: Material type: TextTextPublication details: USA Course Technology 1999Description: 688p., 241 x 190mm, paperbackISBN:
  • 0760010706
Subject(s):
Contents:
Chapter 1: A First Program Using Java Chapter 2: Using Methods, Classes, and Objects Chapter 3: Advanced Object Concepts Chapter 4: Input, Selection, and Repetition Chapter 5: Arrays and Strings Chapter 6: Applets Chapter 7: Graphics Chapter 8: Introduction to Inheritance Chapter 9: Advanced Inheritance Concepts Chapter 10: Understanding the Abstract Windows ToolKit (AWT) Chapter 11: Using Layout Managers & the Event Model Chapter 12: Exception Handling Chapter 13: File Chapter 14: Using Java in a Web site.
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 005.133 FAR (Browse shelf(Opens below)) Available R05544WKRCT
Standard Loan Thurles Library Main Collection 005.133 FAR (Browse shelf(Opens below)) Available R09055KRCT
Standard Loan Thurles Library Main Collection 005.133 FAR (Browse shelf(Opens below)) Available R09047KRCT

Enhanced descriptions from Syndetics:

Using Java as the language, readers are exposed to object-oriented programming concepts along with the Java syntax to implement them. No programming experience is assumed. Object-oriented techniques are introduced in Tutorial 1 and explored extensively in Tutorials 2 and 3; text explanation is interspersed with step-by-step exercises illustrating the concepts being explained, reinforcing the reader's understanding and retention of the material presented; Java applications are introduced prior to applets so a user has a more thorough understanding of the programming process, and testing is simplified; and Java applications are built from the bottom up, rather than having the user manipulate pre-written objects.

Using Java as the language, readers are exposed to object-oriented programming concepts along with the Java syntax to implement them. No programming experience is assumed.

Chapter 1: A First Program Using Java Chapter 2: Using Methods, Classes, and Objects Chapter 3: Advanced Object Concepts Chapter 4: Input, Selection, and Repetition Chapter 5: Arrays and Strings Chapter 6: Applets Chapter 7: Graphics Chapter 8: Introduction to Inheritance Chapter 9: Advanced Inheritance Concepts Chapter 10: Understanding the Abstract Windows ToolKit (AWT) Chapter 11: Using Layout Managers & the Event Model Chapter 12: Exception Handling Chapter 13: File Chapter 14: Using Java in a Web site.

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