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Writing for new media : the essential guide to writing for interactive media, CD-ROMs, and the Web / Andrew Bonime, Ken C. Pohlmann.

By: Contributor(s): Material type: TextTextSeries: Wiley books for writersPublication details: New York : J. Wiley, c1998.Description: x, 230 p. : ill., maps ; 23 cmISBN:
  • 0471170305 (paper : alk. paper)
  • 9780471170303 (paper : alk. paper)
Subject(s): DDC classification:
  • 808.066 BON
Incomplete contents:
What Is Interactivity? Everyday Interactivity -- Interactive TV-- Are books & magazines interactive? -- Interactivity & the new media -- Books : pros & cons -- Books & Ebooks. From books to bits -- Elements of interactivity & ebooks -- Intrinsic interactivity : some media are already interactive -- A solution in search of a problem -- How interactivity stems from content -- Examples of media that can benefit from interactivity -- Linear writing versus interactive writing -- Hypertext & hypermedia: a web, not a chain -- Hypertext & hypermedia in action -- World wide brain -- Difficulties of hypertext writing -- Examples of interactivity -- Role of the writer in interactive media. Team -- Writer & interactive media -- Have word processing program, will travel -- Love my book, love me -- We love your idea : let's meet, & bring your agent -- Legal rights -- How to think interactively. Free association training -- Taming the wandering mind -- How to choose interactive content. When ebooks don't work -- When ebooks do work -- Does MIT have the answer? -- How to plan & present an interactive title idea. Phase I : planning an interactive title -- Phase II : presentation : how to present your title to a developer or publisher -- Phase III : how to plan to write a title -- Tools to help develop your ideas & plan the title -- Flowcharting software -- Word processing programs -- Drawing & painting programs -- Interactive authoring programs -- Presentation programs -- Programming languages -- Programs to help the writer stay organized -- Planning for interactivity in a linear title -- Grammar of interactivity. Cinematic grammar -- Interactive nouns & verbs -- Elements of interactive grammar -- More to come -- User's grammar. Point -- Click -- Double click -- Right mouse button click -- Select -- Drag & drop -- Keying in -- Scrolling -- Writer's grammar. Discoverability -- Rollovers -- Pop-up boxes
Summary: Covers the differences between interactive writing and traditional authorship, development, the writing process, storytelling, and publication;
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 808.066 BON (Browse shelf(Opens below)) Available R04657JKRCC
Standard Loan Thurles Library Main Collection 808.066 BON (Browse shelf(Opens below)) Available R08589KRCT

Enhanced descriptions from Syndetics:

Discover the creative and career possibilities of writing for new media

The market in new media is booming, and writers are scrambling to take advantage of myriad new opportunities. If you've ever thought about producing a CD-ROM, creating a Web page, or writing interactive content for any of the new electronic media, this is the book for you. Written in down-to-earth, nontechnical language that even computer novices will understand, this unique guide gives you the knowledge and skills you need to write for all forms of digital media --including CD-ROMs, Web pages, and online magazines.

Writing for New Media will bring you up to speed on:

Learning to think interactively Integrating multimedia elements into your work Designing flowcharts and writing interactive script Mastering interactive storytelling--including story branching and the psychology of interactive characters Utilizing key terms and concepts--hot spots, pop-ups, rollovers, navigation, screen metaphors, and inouns and iverbs Presenting your interactive idea to a developer or publisher Adapting linear material for new media and much more

Includes index.

What Is Interactivity? Everyday Interactivity -- Interactive TV-- Are books & magazines interactive? -- Interactivity & the new media -- Books : pros & cons -- Books & Ebooks. From books to bits -- Elements of interactivity & ebooks -- Intrinsic interactivity : some media are already interactive -- A solution in search of a problem -- How interactivity stems from content -- Examples of media that can benefit from interactivity -- Linear writing versus interactive writing -- Hypertext & hypermedia: a web, not a chain -- Hypertext & hypermedia in action -- World wide brain -- Difficulties of hypertext writing -- Examples of interactivity -- Role of the writer in interactive media. Team -- Writer & interactive media -- Have word processing program, will travel -- Love my book, love me -- We love your idea : let's meet, & bring your agent -- Legal rights -- How to think interactively. Free association training -- Taming the wandering mind -- How to choose interactive content. When ebooks don't work -- When ebooks do work -- Does MIT have the answer? -- How to plan & present an interactive title idea. Phase I : planning an interactive title -- Phase II : presentation : how to present your title to a developer or publisher -- Phase III : how to plan to write a title -- Tools to help develop your ideas & plan the title -- Flowcharting software -- Word processing programs -- Drawing & painting programs -- Interactive authoring programs -- Presentation programs -- Programming languages -- Programs to help the writer stay organized -- Planning for interactivity in a linear title -- Grammar of interactivity. Cinematic grammar -- Interactive nouns & verbs -- Elements of interactive grammar -- More to come -- User's grammar. Point -- Click -- Double click -- Right mouse button click -- Select -- Drag & drop -- Keying in -- Scrolling -- Writer's grammar. Discoverability -- Rollovers -- Pop-up boxes

Covers the differences between interactive writing and traditional authorship, development, the writing process, storytelling, and publication;

Table of contents provided by Syndetics

  • Partial table of contents: What is Interactive Writing?
  • Books and Ebooks
  • Intrinsic Interactivity: Some Media are Already Interactive
  • The Role of the Writer in Interactive Media
  • Writing and Thinking or Interactive Media
  • How to Think Interactively
  • How to Choose Interactive Content
  • Planning for Interactivity in a Linear Title
  • Interactive Grammar-The Parts of Interactive Speech
  • The Grammar of Interactivity
  • The Writer2s Grammar
  • Understanding How Interactivity Affects User Comprehension and Retention
  • Interactive Storytelling
  • Story Branching
  • Involving the Reader/User: Using the Second Person
  • Being Creative: Enriching the Title
  • The Technology of Interactive Publishing
  • In and Out of the System
  • CD-ROM Verus Online
  • Issues for Writers on the World Wide Web
  • Very Basically, How Does All This Work?
  • Glossary
  • Index

Author notes provided by Syndetics

ANDREW BONIME is Director of Online Development and senior producer for Imergy, a New York-based interactive design and production studio. He is also a feature writer with many articles published in Emedia Professional and other publications about new media.

KEN C. POHLMANN is Professor of Music Engineering and Chairman of the Music Media and Industry Department at the University of Miami School of Music, and has written numerous books and articles in the field of digital technology.

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