Object-Oriented Software Design & Construction with JAVA
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 013011264X
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Standard Loan | Thurles Library Main Collection | 005.133 KAF (Browse shelf(Opens below)) | 1 | Available | R13405KRCT |
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005.133 HUS Struts in Action | 005.133 JOS The C++ standard library : a tutorial and handbook / | 005.133 JOS The C++ standard library : a tutorial and handbook / | 005.133 KAF Object-Oriented Software Design & Construction with JAVA | 005.133 KER The C programming language | 005.133 KER The C programming language | 005.133 KER The C programming language |
Enhanced descriptions from Syndetics:
Features: *Integrates a consistent global reference against which readers can measure their progress, while understanding which language features support each role/goal *Shows examples that demonstrate the power and utility of language in a realistic context based on graphical user interfaces and ecological simulation *Furnishes a Companion Website (www.prenhall.com/kafura) that includes the complete online text viewable through standard browsers, PowerPoint slides, and an Online Study Guide *Focuses on the basic principles of good object-oriented design rather than the syntax and details of the Java language *Provides readers with proficiency through step-by-step guidance in using commonly available tools and techniques for constructing complex systems *Illustrates key concepts visually through animated simulations or interactive components that are implemented as Java applets requiring only a standard browser *Provides a simple, visual programming environment for early problems *Based on Java 2 from Sun Microsystems *Presents a stand-alone chapter of the latest Swing components for building graphical user interfaces
Table of contents provided by Syndetics
- 1 Basic Concepts
- 2 Using Objects of a Single Class
- 3 Using Objects of Different Classes
- 4 Implementing a New Class
- 5 Designing and Developing a Class
- 6 Inheritance
- 7 Building User Interfaces in Java
- 8 Input/Output in Java
- 9 Threads
Author notes provided by Syndetics
DENNIS KAFURA brings 20 years of teaching and research in object-oriented programming, operating systems, and software engineering to this book. He is a professor at Virginia Polytechnic Institute and State University, Department of Computer Science. He holds professional association memberships with the Association for Computing Machinery and the IEEE Computer Society. Kafura has published papers in both the major European (ECOOP) and American (OOPSLA) conferences. Kafura is also the author of Object-Oriented Software Design and Construction with C++ , Prentice Hall, 1998.