Mastering the Art of Production with 3ds max 4
Material type: TextPublication details: UK: Thomson Learning: 2002Description: paperback, CD ROM includedISBN:- 9780766834705
- 0766834700
- 006.696 BUS
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Standard Loan | Thurles Library Main Collection | 006.696 BUS (Browse shelf(Opens below)) | Available | 30026000010487 | |||
Standard Loan | Thurles Library Main Collection | 006.696 BUS (Browse shelf(Opens below)) | 1 | Available | R13917KRCC | ||
Standard Loan | Thurles Library Main Collection | 006.696 BUS (Browse shelf(Opens below)) | 1 | Available | R06421KRCT |
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Enhanced descriptions from Syndetics:
Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic model company - Ion Z Batteries - from concept through to completion. Developing project requirements by reviewing storyboards and planning a live video shoot for 3D element integration is just the beginning! As they progress through this thoroughly engaging and fast-paced book, readers will also experiment with various styles of modeling and skinning techniques; gain expertise using IK controllers; develop user interfaces to simplify complicated animation techniques and implement MaxScript for further animation control; create and apply global illumination; use procedure maps and PhotoShop to generate textures for objects in the scene; apply proper rendering techniques; and complete post-production editing with Discreet's Combustion. Ideal for anyone with an interest in digital art, 3D modeling, or animation, this all-inclusive introduction to contemporary industry techniques is centered on producing a professional product for a client, takes optimal advantage of leading-edge 3ds max 4 tools and options to develop a seamless character setup, and is perfect for users of all abilities.
Table of contents provided by Syndetics
- Chapter 1 The Job
- The Job (p. 2)
- The Story (p. 2)
- Job Specifications (p. 2)
- Paperwork (p. 2)
- Client Agreements (p. 2)
- The Schedule (p. 5)
- Bidding the Job (p. 7)
- Good Workflow and the Importance Thereof (p. 8)
- Preproduction (p. 9)
- Design Approval (p. 9)
- Sketches (p. 9)
- Scenery (p. 12)
- Storyboard (p. 13)
- Animatics (p. 17)
- Starting the Project (p. 17)
- Chapter 2 Modeling the Remote Control
- Reference Images (p. 20)
- The Virtual Studio (p. 20)
- Practice Makes Perfect (p. 21)
- Tutorial 2.1 Virtual Studio for the Remote Control (p. 22)
- Box Modeling (p. 33)
- Sub-Objects (p. 33)
- The Anatomy of the Remote Control (p. 35)
- Tutorial 2.2 Remote Control Body (p. 36)
- The Joystick and its Base (p. 81)
- Tutorial 2.3 Joystick Assembly (p. 81)
- Finishing Touches (p. 89)
- Tutorial 2.4 Antenna and Hand Grip (p. 90)
- Chapter 3 Modeling the Alien
- Editable Poly Features (p. 100)
- NURMS Subdivision (p. 100)
- Mesh Control at Sub-Object Levels (p. 101)
- Tutorial 3.1 Alien Torso (p. 102)
- Tutorial 3.2 Arms and Hands (p. 127)
- Tutorial 3.3 Legs and Feet (p. 144)
- Tutorial 3.4 Finishing the Model (p. 158)
- Chapter 4 Modeling the Rover
- Splines (p. 162)
- Creating Splines (p. 162)
- Vertex Types (p. 162)
- The Surface Modifier (p. 165)
- The Anatomy of the Rover (p. 165)
- Tutorial 4.1 Creating the Spline Network (p. 166)
- Tutorial 4.2 Surfacing the Rover (p. 185)
- Tutorial 4.3 Creating the Wheels (p. 198)
- Tutorial 4.4 Creating the Reactor (p. 207)
- Tutorial 4.5 Creating the Track Assembly (p. 217)
- Tutorial 4.6 Finishing the Rover (p. 226)
- Chapter 5 Introduction to Maxscript
- Understanding MAXScript (p. 240)
- Scripting Steps (p. 240)
- Accessing the MAXScript Options (p. 241)
- Writing a Script (p. 242)
- Tutorial 5.1 Basic Scripting Commands (p. 243)
- The MAXScript Listener Window (p. 244)
- MAXScript Syntax (p. 244)
- Variables (p. 245)
- Tutorial 5.2 Variables (p. 245)
- Arrays (p. 247)
- The Script Editor (p. 249)
- Tutorial 5.3 A First Script (p. 250)
- Functions (p. 253)
- Tutorial 5.4 Functions (p. 254)
- Arguments (p. 255)
- Tutorial 5.5 Arguments (p. 256)
- Program Flow (p. 257)
- The "If" Statement (p. 258)
- Loops (p. 258)
- User Interface Design (p. 260)
- Tutorial 5.6 Custom User Interface (p. 261)
- Tidy Programming Practices (p. 270)
- Chapter 6 Technical Setup for the Rover
- Scripting (p. 272)
- The Rover Tracks (p. 272)
- Tutorial 6.1 Track Setup (p. 273)
- Motion Capture (p. 287)
- Controllers (p. 287)
- MoCap/Controller Setup for the Rover (p. 287)
- Designing the Control System for the Rover (p. 288)
- Tutorial 6.2 Motion Capture for the Rover (p. 289)
- MAXScripts to Control the Rover (p. 299)
- Improving Performance (p. 299)
- What Are We Scripting? (p. 300)
- Tutorial 6.3 Rover Control Scripts (p. 300)
- Creating a User Interface (p. 315)
- Position Reset (p. 315)
- Motion Capture Playback (p. 315)
- Scripts to the Rescue (p. 316)
- Tutorial 6.4 Rover Control User Interface (p. 317)
- Chapter 7 Skeletal Setup for the Alien
- A Few Things You Should Know By Now (p. 330)
- Character Animation (p. 330)
- Character Rigs (p. 331)
- Tutorial 5.1 Alien Skeleton (p. 332)
- Alien Control System (p. 349)
- IK Solvers (p. 350)
- Point Helpers (p. 350)
- Tutorial 5.2 IK Solvers and Point Helpers (p. 350)
- Tutorial 5.3 Hand Control System (p. 364)
- Tutorial 5.4 Foot Control System (p. 373)
- Tutorial 5.5 Mirroring and Completing the Skeleton (p. 377)
- Chapter 8 Alien Skinning and Deformation Setup
- Skinning (p. 390)
- The Basics Of Skinning (p. 390)
- Skinning the Alien (p. 392)
- Tutorial 8.1 A Skinning Primer (p. 393)
- Tutorial 8.2 Skinning the Alien (p. 399)
- Facial Expressions (p. 420)
- Morphing Basics (p. 420)
- Morphing with 3ds max (p. 421)
- Determining Facial Expressions (p. 421)
- Tutorial 8.3 Morph Target Setup (p. 423)
- Eye Controls (p. 429)
- Tutorial 8.4 Eye Control System (p. 429)
- Chapter 9 Alien Ui Control System
- The User Interface (p. 434)
- Main Console (p. 434)
- Morph Targets (p. 434)
- Hand Controls (p. 435)
- Foot Controls (p. 435)
- Tutorial 9.1 Icons for User Interface (p. 436)
- Tutorial 9.2 Writing the User Interface (p. 443)
- Chapter 10 Camera Tracking
- Camera Matching (p. 466)
- Choosing a Location (p. 466)
- Shooting the Location (p. 466)
- Matching the 3D Camera to the Live Footage (p. 467)
- Tracking the Camera (p. 467)
- Camera Matching Utilities (p. 467)
- Reference Points (p. 468)
- Placing Fixed Points (p. 468)
- Measuring Distances (p. 468)
- The Right Tools for the Job (p. 469)
- 3D Scene Points (p. 470)
- Tutorial 10.1 CamPoint Setup (p. 470)
- Tutorial 10.2 Camera Tracking (p. 474)
- What to Do if the Camera Won't Track (p. 482)
- Chapter 11 Texturing and Lighting
- Texturing (p. 484)
- Materials (p. 484)
- Maps (p. 485)
- The Material Editor (p. 485)
- Tutorial 11.1 Texturing the Alien (p. 486)
- Tutorial 11.2 Texturing the Rover (p. 494)
- The Battery Material (p. 514)
- Battery Textures (p. 514)
- Tutorial 11.3 Texturing the Battery (p. 515)
- Lighting (p. 523)
- Types of Lights (p. 523)
- Shadows (p. 525)
- 3D Light Limitations (p. 526)
- The Set (p. 526)
- Global Illumination (p. 526)
- Tutorial 11.4 Lighting the Set (p. 526)
- Catching Shadows with Materials (p. 535)
- Tutorial 11.5 Shadows for the Ground (p. 535)
- Chapter 12 Animation and Rendering
- Bringing Files Together (p. 542)
- Merging (p. 542)
- Cross Referencing (p. 542)
- Bringing our Scenes Together (p. 543)
- Tutorial 12.1 Putting Together the Final Scene File (p. 543)
- Time to Animate (p. 557)
- Storyboard Check (p. 557)
- Rover Animation (p. 557)
- Alien Animation (p. 557)
- Safe Frames (p. 558)
- Tutorial 12.2 Animating the Rover and Alien (p. 559)
- Rendering (p. 573)
- Rendering for Post production (p. 573)
- Video Post (p. 573)
- Tutorial 12.3 Rendering the Shots (p. 574)
- Chapter 13 Post Production with Combustion
- Introduction to Combustion (p. 584)
- Combustion Files (p. 584)
- Operators (p. 585)
- Combustion User Interface (p. 586)
- Rendered 3ds max Files for Combustion (p. 589)
- Our RPF Files (p. 589)
- Dealing with Shadows (p. 590)
- Tutorial 13.1 Footage Import (p. 590)
- Contrast and Color Adjustment (p. 593)
- Contrast Adjustment (p. 593)
- Adjusting Colors (p. 593)
- Tutorial 13.2 Color Correction (p. 594)
- Combustion Tracking Techniques (p. 602)
- The Tracker (p. 602)
- Tutorial 13.3 Tracking the Selections (p. 604)
- Paint (p. 607)
- Tutorial 13.4 Painting the Footage (p. 609)
- Finishing the Job (p. 625)
- Picking Your Battles (p. 625)
- Delivering the Job (p. 625)
- Backing up the Job (p. 625)
- Our Version of the Animation (p. 626)
- Index (p. 627)
Author notes provided by Syndetics
Jason Busby is the Director of Animation at the Renaissance Center in Dickson, TNMichele Bousquet is the owner of Many Worlds Productions