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Flash CS3 for Designers

By: Contributor(s): Material type: TextTextPublication details: USA: Peachpit Press: 2007ISBN:
  • 159059861X
DDC classification:
  • 006.78 GRE
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.78 GRE (Browse shelf(Opens below)) 1 Available R15744AKRC
Standard Loan Clonmel Library Main Collection 006.78 GRE (Browse shelf(Opens below)) 1 Available R15742XKRC
Standard Loan Thurles Library Main Collection 006.78 GRE (Browse shelf(Opens below)) 1 Available R16418YKRC

Enhanced descriptions from Syndetics:

Flash is one of the most engaging and innovative, and versatile technologies available--allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to rich Internet applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better.

In 2007, Adobe released Flash CS3, boasting a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more.

This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience. Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.

You can discover more about this book, download source code, and even view video tutorials at the book's companion site: FoundationFlashCS3.com.

Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design Learn from the experts: written by renowned Flash designers Tom Green and David Stiller

Table of contents provided by Syndetics

  • Chapter 1 Learning the Flash CS3 Professional Interface (p. 3)
  • The Start page and creating a Flash document (p. 4)
  • Managing your workspace (p. 7)
  • Setting document preferences and properties (p. 9)
  • The Property inspector (p. 12)
  • Zooming the stage (p. 13)
  • Exploring the panels in the Flash interface (p. 15)
  • The timeline (p. 15)
  • Frames (p. 16)
  • Using the Property inspector (p. 18)
  • The Tools panel (p. 20)
  • The library (p. 21)
  • Where to get help (p. 22)
  • Using layers (p. 24)
  • Your turn: Building a Flash movie (p. 29)
  • Adding the mountains and playing with color (p. 32)
  • Using trees to create the illusion of depth (p. 33)
  • Using a motion tween to create a twinkling star (p. 36)
  • A moon over Lake Nanagook (p. 37)
  • Breaking the stillness of the night at Lake Nanagook (p. 41)
  • Testing your movie (p. 43)
  • Your turn: Moonrise over Lake Nanagook (p. 44)
  • What you've learned (p. 46)
  • Chapter 2 Graphics in Flash CS3 (p. 49)
  • The Tools panel (p. 52)
  • The Selection and Subselection tools (p. 53)
  • The Free Transform tool (p. 55)
  • The Gradient Transform tool (p. 56)
  • Object Drawing mode (p. 58)
  • Your turn: Moon rise at Lake Nanagook (p. 60)
  • Drawing in Flash CS3 (p. 63)
  • The Pencil tool (p. 63)
  • The Brush tool (p. 65)
  • The Eraser tool (p. 66)
  • The Pen tool (p. 67)
  • Your turn: Trees grow at Lake Nanagook (p. 69)
  • Working with Color in Flash (p. 72)
  • Creating persistent custom colors (p. 76)
  • Your turn: Playing with color (p. 78)
  • Using bitmap images in Flash (p. 82)
  • Working with bitmaps inside Flash (p. 83)
  • Your turn: Tracing bitmaps in Flash (p. 85)
  • JPG files and Flash (p. 88)
  • Using GIF files in Flash CS3 (p. 91)
  • Importing Fireworks CS3 documents into Flash CS3 (p. 93)
  • Importing Illustrator CS3 documents into Flash CS3 (p. 96)
  • Importing Photoshop CS3 documents into Flash CS3 (p. 100)
  • Notes from the Photoshop File Importer front (p. 104)
  • Creating a banner ad (p. 107)
  • What you've learned (p. 109)
  • Chapter 3 Symbols and Libraries (p. 111)
  • Symbol essentials (p. 113)
  • Symbol types (p. 115)
  • Editing symbols (p. 117)
  • Symbols and 9-slice scaling (p. 118)
  • The 9-slice "gotchas" (p. 122)
  • Sharing symbols (p. 124)
  • Sharing libraries (p. 125)
  • Filters and blend modes (p. 129)
  • Applying a Drop Shadow filter (p. 130)
  • Playing with blends (p. 134)
  • Managing content on the stage (p. 136)
  • Aligning objects on the stage (p. 138)
  • Stacking order and using the Align panel (p. 140)
  • Masks and masking (p. 144)
  • A simple mask (p. 144)
  • Using text as a mask (p. 148)
  • Your turn: Creating a soft mask in Flash (p. 151)
  • Creating the cutout for the mask (p. 152)
  • A mask without a mask layer (p. 153)
  • What you've learned (p. 155)
  • Chapter 4 ActionScript Basics (p. 157)
  • The power of ActionScript (p. 159)
  • The Actions panel (p. 160)
  • ActionScript vs. behaviors (p. 164)
  • Everything is an object (p. 164)
  • Classes define objects (p. 165)
  • Properties (p. 166)
  • Methods (p. 169)
  • Events (p. 171)
  • Syntax (p. 174)
  • Commenting code (p. 175)
  • Dot notation (p. 177)
  • Variables (p. 178)
  • Data types (p. 180)
  • Operators (p. 182)
  • Conditional statements (p. 185)
  • Class files (p. 190)
  • Document class (p. 190)
  • How to read the ActionScript 3.0 Language and Components Reference (p. 192)
  • Search tactics (p. 193)
  • Checking syntax (p. 196)
  • Your turn: Using ActionScript (p. 200)
  • Pausing the main timeline (p. 201)
  • Looping the timeline (p. 202)
  • What you've learned (p. 203)
  • Chapter 5 Audio in Flash CS3 (p. 205)
  • Flash and the audio formats (p. 207)
  • Bit depth and sample rates (p. 207)
  • Flash and MP3 (p. 209)
  • Adding audio to Flash (p. 210)
  • Using audio in Flash (p. 214)
  • Your turn: Adding sound to a button (p. 218)
  • Controlling audio with ActionScript 3.0 (p. 219)
  • Playing a sound from the library (p. 219)
  • Using a movieclip to play a sound (p. 220)
  • Playing a sound from outside of Flash (p. 222)
  • Turning a remote sound on and off (p. 223)
  • Your turn: Building an MP3 player (p. 224)
  • What you've learned (p. 237)
  • Chapter 6 Text in Flash CS3 (p. 239)
  • Fonts and typefaces (p. 241)
  • Working with device fonts (p. 243)
  • Types of text fields (p. 245)
  • Static text (p. 245)
  • Your turn: Playing with static text (p. 248)
  • Dynamic text (p. 256)
  • Input text (p. 263)
  • HTML formatting (p. 264)
  • Hyperlinks and Flash text (p. 266)
  • Using HTML for hyperlinks (p. 267)
  • Using hyperlinks to trigger ActionScript (p. 268)
  • Embedding font outlines (p. 269)
  • Checking spelling (p. 273)
  • Your turn: A visit to the pond (p. 275)
  • Scrolling text (p. 277)
  • What you've learned (p. 281)
  • Chapter 7 Animation in Flash CS3 (p. 283)
  • Shape tweening (p. 285)
  • Scaling and stretching (p. 286)
  • Shape tween modifiers (p. 289)
  • Altering shapes (p. 290)
  • Shape hints (p. 293)
  • Altering gradients (p. 296)
  • Motion tweening (p. 297)
  • Rotation (p. 298)
  • Motion tween properties (p. 299)
  • Scaling, stretching, and deforming (p. 300)
  • Easing (p. 301)
  • Custom easing (p. 304)
  • Using animation (p. 310)
  • A closer look at the Timeline panel (p. 310)
  • Onion skinning (p. 311)
  • Editing multiple frames (p. 314)
  • Combining timelines (p. 318)
  • Motion tween effects (p. 322)
  • Motion guides (p. 325)
  • Tweening a mask (p. 327)
  • Your turn: Making an animated button (p. 328)
  • An even cooler animated button (p. 329)
  • Copy motion as ActionScript 3.0 (p. 331)
  • What you've learned (p. 336)
  • Chapter 8 Video in Flash (p. 339)
  • Video on the Web (p. 341)
  • Encoding an FLV (p. 342)
  • Playing an FLV in Flash CS3 (p. 351)
  • Using the Import Video wizard (p. 351)
  • Using the FLVPlayback component (p. 357)
  • Playing video using ActionScript (p. 361)
  • Using the FLVPlayback control components (p. 364)
  • Using the FLVPlaybackCaptioning component (p. 366)
  • Timed text XML for captions (p. 366)
  • Preparing and using alpha channel video (p. 369)
  • Going full screen with video (p. 371)
  • When video is not video (p. 375)
  • Your turn: XML captions for video (p. 378)
  • Playing with alpha channel video (p. 383)
  • What you've learned (p. 386)
  • Chapter 9 Using the Flash UI Components to Build Interfaces (p. 389)
  • Button component (p. 391)
  • Using the Button component (p. 392)
  • Changing the Button component's appearance (p. 396)
  • Skinning (p. 396)
  • Styling components (p. 398)
  • CheckBox component (p. 401)
  • ColorPicker component (p. 402)
  • ComboBox component (p. 404)
  • DataGrid component (p. 407)
  • Label component (p. 408)
  • List component (p. 409)
  • NumericStepper component (p. 411)
  • ProgressBar component (p. 412)
  • RadioButton component (p. 413)
  • ScrollPane component (p. 415)
  • Slider component (p. 416)
  • TextArea component (p. 417)
  • TextInput component (p. 418)
  • TileList component (p. 419)
  • UILoader component (p. 420)
  • UIScroller component (p. 422)
  • What you've learned (p. 423)
  • Chapter 10 CSS and Flash (p. 425)
  • The power of CSS (p. 427)
  • Element selectors vs. class selectors (p. 434)
  • Custom tags (p. 437)
  • Style inheritance (p. 439)
  • Styling hyperlinks (p. 440)
  • Embedded fonts (p. 442)
  • Loading external CSS (p. 445)
  • What you've learned (p. 448)
  • Chapter 11 Dynamic Data (XML) and Flash (p. 451)
  • The power of XML (p. 453)
  • Writing XML (p. 453)
  • Loading an XML file (p. 456)
  • E4X (p. 457)
  • E4X bonus round (p. 462)
  • Your turn: Using XML to build a slideshow (p. 463)
  • What you've learned (p. 471)
  • Chapter 12 Going Mobile in Flash (p. 473)
  • Flash and devices (p. 474)
  • Device Central CS3 (p. 476)
  • Creating a new Flash document using Device Central (p. 480)
  • Testing a mobile movie (p. 484)
  • Publishing a mobile movie (p. 487)
  • Constructing a mobile application (p. 489)
  • Adding the gallery (p. 494)
  • "Wiring it up" with ActionScript (p. 495)
  • What you've learned (p. 503)
  • Chapter 13 Optimizing Flash Movies (p. 505)
  • Flash's "love-hate" Internet relationship (p. 506)
  • This "Internet" thing (p. 507)
  • Enter the World Wide Web (p. 508)
  • Bandwidth (p. 509)
  • So who are these folks we call users? (p. 510)
  • Streaming (p. 510)
  • The Bandwidth Profiler (p. 512)
  • Optimizing and fine-tuning your Flash movies (p. 516)
  • Structure (p. 516)
  • Optimizing elements in the movie (p. 518)
  • Using the Loader class to display images and SWFs (p. 520)
  • Your turn: Creating a preloader (p. 522)
  • Optimizing Flash content for use in video (p. 527)
  • What you've learned (p. 532)
  • Chapter 14 Publishing Flash Movies (p. 535)
  • Web formats (p. 536)
  • Flash (p. 537)
  • HTML (p. 538)
  • Animated GIFs (p. 539)
  • QuickTime (p. 542)
  • It's showtime! (p. 543)
  • Publishing Flash movies containing linked files (p. 553)
  • What you've learned (p. 555)
  • Index (p. 556)

Author notes provided by Syndetics

David Stiller is a career multimedia programmer/designer whose portfolio includes NASA, Adobe, and major U.S. automotive and boat manufacturers. He likes anaglyph 3D photography, finely crafted wooden game boards, Library of Congress field recordings, and Turkish coffee. David is self-taught and gets a kick out of sharing "aha!" moments with others through consultation, mentoring, and regular contributions to the Adobe Flash and ActionScript forums. He is a resident author at Community MX, a web development training site geared toward Adobe products. David lives in Virginia with his amazing wife, Dawn, and his beguiling daughter, Meridian.

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