Game programming gems 8 / Adam Lake; [edited by] Emi Smith.
Material type: TextSeries: GemsPublication details: Boston, MA : Cengage Learning, 2010.Edition: 1st EdDescription: p. cmISBN:- 1584507020 (casebound with cd and 8page fullcolor insert : alk. paper)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Standard Loan | Thurles Library Main Collection | 794.81526 LAK (Browse shelf(Opens below)) | 1 | Available | R17465KKRC | ||
Standard Loan | Thurles Library Main Collection | 794.81526 LAK (Browse shelf(Opens below)) | 1 | Available | R18105NKRC | ||
Standard Loan | Thurles Library Main Collection | 794.81526 LAK (Browse shelf(Opens below)) | 1 | Available | R19628NKRC |
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794.81526 GRE Game engine architecture | 794.81526 GRE Game engine architecture | 794.81526 LAK Game programming gems 8 / | 794.81526 LAK Game programming gems 8 / | 794.81526 LAK Game programming gems 8 / | 794.81526 MIL Game physics engine development : how to build a robust commercial-grade physics engine for your game / | 794.81526 MIL Game physics engine development : how to build a robust commercial-grade physics engine for your game / |