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Real-time shadows / Elmar Eisemann ...[et. al]

By: Contributor(s): Material type: TextTextSeries: An a K Peters bookPublication details: Boca Raton, Fla. [u.a.] : CRC Press, 2012.Description: XIII, 383 S. : Ill., graph. DarstISBN:
  • 1568814380
  • 9781568814384
Subject(s):
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Thurles Library Main Collection 006.696 EIS (Browse shelf(Opens below)) 1 Available 39002100501163
Standard Loan Thurles Library Main Collection 006.696 EIS (Browse shelf(Opens below)) 2 Available 39002100501155

Enhanced descriptions from Syndetics:

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.

Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.

The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book's website www.realtimeshadows.com .

Literaturverz. S. 353 - 375.

Author notes provided by Syndetics

Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

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