gogogo
Syndetics cover image
Image from Syndetics

How to make animated films : Tony White\'s complete masterclass on the traditional principles of animation / Tony White.

By: Material type: TextTextPublication details: Amsterdam ; Boston : Elsevier/Focal Press, c2009.Description: xxxv, 475 p. : ill. (chiefly col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780240810331 (pbk. : alk. paper)
Other title:
  • Tony White\'s complete masterclass on the traditional principles of animation
  • Complete masterclass on the traditional principles of animation
Subject(s): DDC classification:
  • 777 WHI
Contents:
Introduction : First, a reality check ; Your own personal animation course ; 2D or not 2D?: That is the question ; However... ; Prerequisites for study ; Equipment ; Let the fun begin! -- Part I. How to be an animator: 10-step foundation course : [Masterclasses] : Animation basics : Key, breakdown, and in-between positions ; Creating key positions ; Creating the breakdown positions ; Top pegs/ bottom pegs ; Charting explained ; In-betweening ; Flipping as oppose to rolling ; Arcs and paths of action ; Timing and spacing of drawings -- The bouncing ball : Weight, mass, and flexibility ; Gravity and the path of action ; Key positions ; Squash ; Stretch ; Timing ; Weight ; In-betweening the bouncing ball ; Distorting mass and volume ; The descending bounce ; Flip your drawings, always! ; Final double-checks -- Generic walks : The lower body ; Walk cycle ; Shooting a walk cycle ; In-betweening on one\'s ; Testing the walk ; The upper body -- Personality walks : Hip and shoulder rotation ; Overlapping action on the hands ; Overlapping action on the head ; Keeping good balance throughout ; In-between placement and timing ; Double-bounce walk ; Chart timing and variation ; Observation and reference footage ; The animator\'s survival kit -- Generic runs : Key generic run stages ; Run exercise ; Additional pointer for runs ; Head-on runs -- Quadruped walks : Front legs ; Rear legs ; Synching the legs together ; Adding the body ; Neck and head ; Adding the tail ; Moving backgrounds ; Nonwalk pans ; Realistic quadrupeds -- Weight : Standard rubber ball ; Ping-pong ball ; Bowling ball ; Comparing the three versions ; The pose is everything ; Tips -- Anticipation : The benefits of anticipation ; Anticipations are for everything -- Dialog : Body language ; Facial animation ; Lip synching ; Two-character dialog -- Final project : Staggers ; Successive breakouts of joints ; Eye blinks ; Eyebrows ; Alway gravity! ; Conclusion --
Part 2. How to make an animated film: Production challenge : [Film productions] : Exploring ideas, storytelling, and scriptwriting : Meaning and WTF? -- Concept art, Viz dev, and camera maps : Concept art ; Camera map -- Character design : Style ; Personality ; Attitude ; Proportion ; Head heights ; Silhouette ; Detail ; Process ; Warm-up exercise -- Thumbnails -- Storyboards : Process ; Final check -- Filmmaking techniques : Framing ; Transitions ; Staging ; Continuity ; Crossing the line -- Audio record : Guide track ; Final track -- Animatic and Bacher boards : Bacher boards ; Animatic process ; The animatic is your film bible ; Check your scene timings -- Background and environment layouts : Distance and perspective ; Focus of attention ; Silhouetted action ; Process ; Dividing the layout ; Pose text animatic -- Color script : The right time to do the color script ; Process ; Professional approach ; Size of artwork ; Don\'t ignore the color script! ; Four valuable tips -- Audio breakdown -- Block in key poses -- Placement and timing -- Two-dimensional in-betweening -- Rolling, flipping and pencil testing : Flipping ; Full-scene flipping ; Pencil test -- Clean-up : Line quality ; Shapes, dimensions, and volumes -- Scanning : Peg bar ; Secure the field guide scanning area ; Scanner size -- Background and environments : Compositional color values ; Horizontals and verticals ; Light sources and contrast ; Perspective and lines of focus ; Verticals in panning shots ; Light against dark, dark against light ; Areas of greatest contrast ; Use your eyes -- Coloring : Flat-colored backgrounds ; Imported background artwork -- Compositing : Layers ; Transparency ; Cycle animation ; Depth of field ; Title and effects -- Rendering : Screen format ratio ; Resolution ; Frame rates -- Final edit : Scene edit ; Music ; Sound effects ; Final audio mix ; Music and effects track -- Appendixes : About the accompanying DVD -- About the Desktop Academy -- About the Animaticus Foundation -- About the DigiPen Institute of Technology -- Exposure, exhibitions, and festivals -- Exposure sheets and production folders -- Glossary.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 777 WHI (Browse shelf(Opens below)) Available 39002100631762
Standard Loan LSAD Library Main Collection 777 WHI (Browse shelf(Opens below)) 1 Available 39002100567669

Enhanced descriptions from Syndetics:

Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The downloadable resources are invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies.

An animation apprenticeship--the way pros used to do it!

Includes index.

Introduction : First, a reality check ; Your own personal animation course ; 2D or not 2D?: That is the question ; However... ; Prerequisites for study ; Equipment ; Let the fun begin! -- Part I. How to be an animator: 10-step foundation course : [Masterclasses] : Animation basics : Key, breakdown, and in-between positions ; Creating key positions ; Creating the breakdown positions ; Top pegs/ bottom pegs ; Charting explained ; In-betweening ; Flipping as oppose to rolling ; Arcs and paths of action ; Timing and spacing of drawings -- The bouncing ball : Weight, mass, and flexibility ; Gravity and the path of action ; Key positions ; Squash ; Stretch ; Timing ; Weight ; In-betweening the bouncing ball ; Distorting mass and volume ; The descending bounce ; Flip your drawings, always! ; Final double-checks -- Generic walks : The lower body ; Walk cycle ; Shooting a walk cycle ; In-betweening on one\'s ; Testing the walk ; The upper body -- Personality walks : Hip and shoulder rotation ; Overlapping action on the hands ; Overlapping action on the head ; Keeping good balance throughout ; In-between placement and timing ; Double-bounce walk ; Chart timing and variation ; Observation and reference footage ; The animator\'s survival kit -- Generic runs : Key generic run stages ; Run exercise ; Additional pointer for runs ; Head-on runs -- Quadruped walks : Front legs ; Rear legs ; Synching the legs together ; Adding the body ; Neck and head ; Adding the tail ; Moving backgrounds ; Nonwalk pans ; Realistic quadrupeds -- Weight : Standard rubber ball ; Ping-pong ball ; Bowling ball ; Comparing the three versions ; The pose is everything ; Tips -- Anticipation : The benefits of anticipation ; Anticipations are for everything -- Dialog : Body language ; Facial animation ; Lip synching ; Two-character dialog -- Final project : Staggers ; Successive breakouts of joints ; Eye blinks ; Eyebrows ; Alway gravity! ; Conclusion --

Part 2. How to make an animated film: Production challenge : [Film productions] : Exploring ideas, storytelling, and scriptwriting : Meaning and WTF? -- Concept art, Viz dev, and camera maps : Concept art ; Camera map -- Character design : Style ; Personality ; Attitude ; Proportion ; Head heights ; Silhouette ; Detail ; Process ; Warm-up exercise -- Thumbnails -- Storyboards : Process ; Final check -- Filmmaking techniques : Framing ; Transitions ; Staging ; Continuity ; Crossing the line -- Audio record : Guide track ; Final track -- Animatic and Bacher boards : Bacher boards ; Animatic process ; The animatic is your film bible ; Check your scene timings -- Background and environment layouts : Distance and perspective ; Focus of attention ; Silhouetted action ; Process ; Dividing the layout ; Pose text animatic -- Color script : The right time to do the color script ; Process ; Professional approach ; Size of artwork ; Don\'t ignore the color script! ; Four valuable tips -- Audio breakdown -- Block in key poses -- Placement and timing -- Two-dimensional in-betweening -- Rolling, flipping and pencil testing : Flipping ; Full-scene flipping ; Pencil test -- Clean-up : Line quality ; Shapes, dimensions, and volumes -- Scanning : Peg bar ; Secure the field guide scanning area ; Scanner size -- Background and environments : Compositional color values ; Horizontals and verticals ; Light sources and contrast ; Perspective and lines of focus ; Verticals in panning shots ; Light against dark, dark against light ; Areas of greatest contrast ; Use your eyes -- Coloring : Flat-colored backgrounds ; Imported background artwork -- Compositing : Layers ; Transparency ; Cycle animation ; Depth of field ; Title and effects -- Rendering : Screen format ratio ; Resolution ; Frame rates -- Final edit : Scene edit ; Music ; Sound effects ; Final audio mix ; Music and effects track -- Appendixes : About the accompanying DVD -- About the Desktop Academy -- About the Animaticus Foundation -- About the DigiPen Institute of Technology -- Exposure, exhibitions, and festivals -- Exposure sheets and production folders -- Glossary.

Table of contents provided by Syndetics

  • Tony White's Animation Master Class Introduction
  • 1 Why this book? For 2D Animators For 3D Animators For ALL Animators
  • 2 First Principles Equipment & techniques overview Dope Sheets & Production Folders Top Pegs versus Bottom Pegs Flipping Techniques (This section will include video footage on DVD)
  • 3 Inbetweening Timing & Charting Arcs & Paths of Action Superimposition Even Inbetweens Slowing-In Slowing-Out Straight Ahead Animation Assignment 01 (This section will include video footage on DVD)
  • 4 Bouncing Ball Keys Inbetweens Weight & Timing Assignment 02 (This section will include video footage on DVD)
  • 5 Generic Walk Principles Cycle Action versus Moving Forward Keys (legs only) Passing Position Inbetween positions Keys (upper body & arms) Inbetweens Head action Timing Assignment 03 (This section will include video footage on DVD)
  • 6 Personality Walks Principles Alternative Passing Positions Eccentric Inbetweens Timing Assignment 04 (This section will include video footage on DVD)
  • 7 Runs Principles Positions (lower body) Positions (upper body) Variations in action Timing Assignment 05 (This section will include video footage on DVD)
  • 8 Quadrupeds Principles Breaking down the action Back legs Front legs Body Tail Head & Neck Variations Assignment 06 (This section will include video footage on DVD)
  • 9 Weight Principles Weight in action Weight moving Carrying weight Throwing weight Assignment 07 (This section will include video footage on DVD)
  • 10 Anticipation Principles Starting an action Throwing Jumping Assignment 08 (This section will include video footage on DVD)
  • 11 Dialogue Principles Body language Emotion Lip Sync Assignment 09 (This section will include video footage on DVD)
  • 12 Putting it all together Overview Working with audio Storyboard Animatic Assignment Dope sheet timing Key pose test Inbetweening Pencil Test Lip Sync Final movie Assignment 10 (This section will include video footage on DVD)
  • 13 The future of animation The still untapped potential for animation. 2D or not 2D? The Animaticus Foundation Readers critique (information)
  • 14 Tony White's Animation Master Class
  • DVD Outline
  • Introduction
  • Author at his drawing desk offering an overview of animation
  • Presenting the tools of the trade, the principles of movement and key concepts
  • Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition
  • Assignment 01 Inbetweening test
  • (Key poses provided in book.) Bouncing Ball Presentation of the principles of weight, flexibility, timing and movement on arcs
  • Author at desk animating a bouncing ball
  • Examples of animated movie clips to demonstrate the final work
  • Assignment 02 Bouncing Ball
  • Generic Walk Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options
  • The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options
  • Discussion on timing
  • Assignment 03 Generic Walk
  • Personality Walks Demonstration on how the generic walk can be evolved to something with more eccentricity or personality
  • Author animating various styles of walk from identical keys
  • Side-by-side demonstration of each walk, in comparison to the generic walk
  • Assignment 04 Personality walk
  • Runs Author defines

Author notes provided by Syndetics

Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator's Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen, White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional 2D animation.

Powered by Koha