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ZBrush digital sculpting human anatomy / Scott Spencer ; [with Eric Keller and Paul Gaboury].

By: Contributor(s): Material type: TextTextSeries: Serious skillsPublication details: Indianapolis, Ind. : Wiley Pub., c2010.Description: xvii, 397 p. : ill. (some col.) ; 26 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:
  • 9780470450260 (paper/dvd)
  • 0470450266 (paper/dvd)
Subject(s): DDC classification:
  • 006.69 SPE
Contents:
Blocking in the mesh -- Gesture and masses -- The head and neck -- The torso -- The arms -- The pelvis and legs -- Hands, feet, and figure finish -- Remeshing -- Texturing -- Creating a costume.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.69 SPE (Browse shelf(Opens below)) 1 Available 30026000069517

Enhanced descriptions from Syndetics:

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Includes index.

Blocking in the mesh -- Gesture and masses -- The head and neck -- The torso -- The arms -- The pelvis and legs -- Hands, feet, and figure finish -- Remeshing -- Texturing -- Creating a costume.

System requirements for accompanying computer disc: Pentium 4 or newer processor with optional multithreading or hyperthreading capabilities; 1024 MB RAM, preferably 2048 MB for working with multi-million-ply meshes; Microsoft Windows XP, 2000 or Vista; Internet connection; DVD-ROM drive; Apple QuickTime 7.0 or later. For Mac: Intel-based running Windows emulation software such as Boot Camp or Parallels; but, stability an issue with ZBrush plug-ins such as ZMapper.

Table of contents provided by Syndetics

  • 1 Blocking in the Mesh
  • 2 Gesture and Masses
  • 3 The Head and Neck
  • 4 The Torso
  • 5 The Arms
  • 6 The Pelvis and Legs
  • 7 The Hands and Feet
  • 8 Remeshing
  • 9 Texturing
  • 10 Costuming

Author notes provided by Syndetics

Scott Spencer was born September 1, 1945, in Washington, D.C. He is an American author. Endless Love and A Ship Made of Paper have both been nominated for the National Book Award. He has taught at Columbia University, the University of Iowa, Williams College, and Bard College's Bard Prison Initiative.

Spencer is an alumnus of Roosevelt University. In 2004, he was the recipient of a John S. Guggenheim Fellowship. For the past twenty years, he has lived in a small town in upstate New York. (Bowker Author Biography)

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