The DV rebel's guide : an all-digital approach to making killer action movies on the cheap / Stu Maschwitz
Material type: TextPublication details: Berkeley Peachpit Press 2007Description: XXXIX, 319 S zahlr. Ill. 23cm 1 DVD-ROMISBN:- 0321413644 (pbk)
- 9780321413642 (pbk)
- 778.59 MAS
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 778.59 MAS (Browse shelf(Opens below)) | 1 | Available | 30026000069368 |
Enhanced descriptions from Syndetics:
Intended for those budding filmmakers and students who want to produce action movies with visual effects but don't have Hollywood budgets, this guide details how to do this: from planning and selecting the necessary cameras, software, and equipment, to creating specific special effects, to editing and mixing sound and music.
Written by Stu Maschwitz, co-founder of the Orphanage (the legendary guerrilla visual effects studio responsible for amazing and award-winning effects in such movies as Sin City, The Day After Tomorrow, and Harry Potter and the Goblet of Fire), this book is a must-have for all those budding filmmakers and students who want to produce action movies with visual effects but don\'t have Hollywood budgets.
Includes index
Table of contents provided by Syndetics
- Introduction (p. xi)
- Chapter 1 The Approach (p. 1)
- Work Backward, Not Forward (p. 2)
- Mis en Scene, Dans la Cuisine (p. 4)
- Break It Down (p. 5)
- Build It Up (p. 8)
- What Is Production Value? (p. 14)
- Image Quality (p. 15)
- Sound Quality (p. 19)
- Locations (p. 20)
- Lighting (p. 21)
- Effects (p. 22)
- Stars (p. 23)
- But Seriously, What Is Production Value? (p. 25)
- Don't Make Shots, Make a Movie (p. 26)
- Chapter 2 Planning (p. 27)
- Looking for a Producer? (p. 28)
- I Have Bad News for You (p. 28)
- Resources (p. 29)
- A Uniquely Rebel Plan (p. 30)
- Your Script (p. 31)
- Make Waves (p. 31)
- Authenticity (p. 32)
- I Am But a Shadowy Refl ection of You (p. 34)
- Your Storyboards (p. 35)
- Learn to Draw Badly (p. 36)
- Eyelines (p. 38)
- Drawing Through a Lens (p. 41)
- Shoot it, Nerd it, Steal it (p. 42)
- Lines of Action (Big Red Arrows) (p. 44)
- Animatics (p. 48)
- Turning a Storyboard into a Schedule (p. 50)
- Cut 'em and Code 'em (p. 52)
- Binder the Universe Together (p. 56)
- Putting the "Guer" in Guerrilla (p. 57)
- On Asking Permission (p. 57)
- The Pickup Truck Loophole (p. 58)
- Be a Rebel, Not a Jerk (p. 59)
- The Camera on the included DVD Selecting a Camera (p. 2)
- 24p (p. 3)
- HD vs. tSD (p. 6)
- Widescreen (p. 8)
- Wider Screen (p. 11)
- Electronic 16:9 vs. The Real Thing (p. 16)
- 16:9 Adaptor Lenses (p. 19)
- Settings (p. 20)
- Crafting the Digital Negative (p. 20)
- Flatten It Out (p. 23)
- Cinegamma (p. 28)
- Detail, Schmetail! (p. 30)
- Accessories (p. 33)
- Lenses (p. 33)
- Tchotchkes (p. 51)
- Manual Everything! (p. 52)
- Exposure (p. 53)
- White Balance (p. 64)
- Focus (p. 65)
- Chapter 3 Shooting (p. 61)
- Making Memorable Shots (p. 62)
- Slow Down (p. 63)
- Think in Thirds (p. 63)
- Make Triangles (p. 66)
- Free Your Mind and Your Camera Will Follow (p. 68)
- Tell the Story (p. 69)
- Moving the Camera (p. 72)
- Sticks (p. 72)
- Dollies (p. 73)
- Slider (p. 77)
- Wheelchairs (p. 79)
- Steady That Cam (p. 81)
- Cranes & Jibs (p. 92)
- Found Cranes (p. 94)
- Playing with Time (p. 94)
- Slow Motion for Me (p. 95)
- Speed Ramping (p. 103)
- Undercranking (p. 110)
- Narrow Shutter (p. 112)
- Hand-Cranking (p. 115)
- Reverse It (p. 118)
- Lighting (p. 119)
- God Is Your Gaffer (p. 119)
- Bounce It or Block It (p. 121)
- Eventually You May Need, Er, Lights (p. 125)
- Chapter 4 Effects (p. 131)
- Special Effects vs. Visual Effects (p. 132)
- Realism, Schmealism (p. 134)
- Keep 'em Guessing (p. 137)
- Treat the Fake Like It's Real (p. 138)
- Some Effects Basics (p. 143)
- Reference Is God (p. 143)
- Matching Cameras (p. 144)
- Matching Lighting (p. 154)
- The Blue Screen of Death (p. 157)
- Miniatures (p. 163)
- Scale (p. 164)
- Speed (p. 164)
- Hanging Foreground Miniatures (p. 167)
- Cleveland for Paris (p. 171)
- Matte Paintings for Nonpainters (p. 171)
- Copy Paste (p. 172)
- Virtual Worlds (p. 173)
- POV Shots (p. 174)
- Guns Guns Guns! (p. 175)
- A Little About Real Guns (p. 175)
- The Electric Gun On the included DVD What Guns Do (p. 176)
- Blank-Firing Replicas (p. 176)
- Toys & BB Guns (p. 177)
- Digital Ordnance (p. 183)
- Handling the Guns, Handling the Gun Handlers (p. 189)
- Guns Shoot Things (p. 190)
- Light Fuse and Get Away (p. 191)
- BB Guns (p. 192)
- Blood Hits (p. 193)
- Squib That Which Is Squibable (p. 194)
- 52 Card Pickup (p. 194)
- Digital Squibs (p. 195)
- Tinfoil Bullet Hits (p. 199)
- The (Nearly) Free Blood Hit (p. 200)
- Splitsville (p. 201)
- Stunts (p. 203)
- Avoid Killing Your Friends (p. 203)
- What Professionals? (p. 205)
- Cars (p. 211)
- Chapter 5 Editing (p. 213)
- Cut Like a Pro (p. 214)
- Who Shaves the Barber? (p. 215)
- Kill Your Babies (p. 215)
- Manufacturing Reality (p. 216)
- Everything Is Fair Game (p. 217)
- Invisible Cuts (p. 218)
- Pacing (p. 228)
- Do Over (p. 228)
- Sound and Music (p. 229)
- Locking Your Cut (p. 230)
- Prep the Effects (p. 231)
- The Top Ten Percent (p. 233)
- Getting a Handle (p. 240)
- Accounting (p. 241)
- Chapter 6 Onlining (p. 243)
- The Rules (p. 244)
- No Mastering in the NLE (p. 246)
- No Recompression (p. 246)
- No 8-Bit Processing (p. 247)
- Be a Pixel Purist (p. 250)
- Getting Your Movie into After Effects (p. 251)
- Color Correction (p. 251)
- Grade in Layers (p. 253)
- Not So Secondary Corrections (p. 256)
- Order of Operations (p. 258)
- Tools of the Trade (p. 259)
- Color Theory (p. 278)
- A Sample Sequence (p. 298)
- Output (p. 307)
- The Digital Master On the included DVD Boom (p. 307)
- Index (p. 309)