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Explaining creativity : the science of human innovation / R. Keith Sawyer.

Material type: TextTextPublication details: New York : Oxford University Press, 2012.Edition: 2. edDescription: xi, 555 s. : ill. ; 25 cmISBN:
  • 9780199737574 (pbk.)
  • 0199737576 (pbk.)
DDC classification:
  • 153.35 SAW
Contents:
Indhold: Conceptions -- Introduction -- Conceptions of creativity -- Individualist approaches -- Defining creativity through assessment -- The creative personality -- The creative process, part 1 -- The creative process, part 2 -- The creative process, part 3 -- Computer simulations of the creative process -- Biology and creativity -- Cognitive neuroscience and creativity -- Sociocultural approaches -- The sociology of creativity -- Group creativity -- Organizational creativity -- Culture and creativity -- History and creativity -- Creativity in the domains -- Visual arts -- Writing -- Music -- Theater -- Science -- Everyday creativity -- Education and creativity -- How to be more creative.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan LSAD Library Main Collection 153.35 SAW (Browse shelf(Opens below)) 1 Available 39002100467431

Enhanced descriptions from Syndetics:

Explaining Creativity is an accessible introduction to the latest scientific research on creativity. The book summarizes and integrates a broad range of research in psychology and related scientific fields. In the last 40 years, psychologists, anthropologists, and sociologists have devoted increased attention to creativity; we now know more about creativity than at any point in history. Explaining Creativity considers not only arts like painting and writing, but also science, stage performance, business innovation, and creativity in everyday life. Sawyer's approach is interdisciplinary. In addition to examining psychological studies on creativity, he draws on anthropologists' research on creativity in non-Western cultures, sociologists' research on the situations, contexts, and networks of creative activity, and cognitive neuroscientists' studies of the brain. He moves beyond the individual to consider the social and cultural contexts of creativity, including the role of collaboration in the creative process.

Indhold: Conceptions -- Introduction -- Conceptions of creativity -- Individualist approaches -- Defining creativity through assessment -- The creative personality -- The creative process, part 1 -- The creative process, part 2 -- The creative process, part 3 -- Computer simulations of the creative process -- Biology and creativity -- Cognitive neuroscience and creativity -- Sociocultural approaches -- The sociology of creativity -- Group creativity -- Organizational creativity -- Culture and creativity -- History and creativity -- Creativity in the domains -- Visual arts -- Writing -- Music -- Theater -- Science -- Everyday creativity -- Education and creativity -- How to be more creative.

Table of contents provided by Syndetics

  • Part 1 Conceptions
  • 1 Introduction (p. 3)
  • 2 Conceptions of Creativity (p. 15)
  • Part 2 Individualist Approaches
  • 3 Defining Creativity Through Assessment (p. 37)
  • 4 The Creative Personality (p. 63)
  • 5 The Creative Process, Part 1 (p. 87)
  • 6 The Creative Process, Part 2 (p. 107)
  • 7 The Creative Process, Part 3 (p. 129)
  • 8 Computer Simulations of the Creative Process (p. 143)
  • 9 Biology and Creativity (p. 157)
  • 10 Cognitive Neuroscience and Creativity (p. 185)
  • Part 3 Sociocultural Approaches
  • 11 The Sociology of Creativity (p. 211)
  • 12 Group Creativity (p. 231)
  • 13 Organizational Creativity (p. 249)
  • 14 Culture and Creativity (p. 265)
  • 15 History and Creativity (p. 281)
  • Part 4 Creativity in the Domains
  • 16 Visual Arts (p. 297)
  • 17 Writing (p. 319)
  • 18 Music (p. 337)
  • 19 Theater (p. 357)
  • 20 Science (p. 371)
  • Part 5 Everyday Creativity
  • 21 Education and Creativity (p. 389)
  • 22 How To Be More Creative (p. 405)
  • 23 Conclusion: The Future of Creativity (p. 427)
  • Appendices The Domain of Creativity Research
  • Appendix A Creativity Timeline (p. 439)
  • Appendix B Creativity Overviews (p. 443)
  • Appendix C Journals that Publish Creativity Research (p. 445)
  • Appendix D Influential Books in Creativity Research (p. 447)
  • Appendix E Journal Special Issues (p. 457)
  • The Field Of Creativity Research
  • Appendix F Important Creativity Researchers (p. 463)
  • Appendix G Colleges and Universities with a Degree or Certificate in Creativity (p. 473)
  • Appendix H Professional Associations and Conferences (p. 475)
  • References (p. 477)
  • Index (p. 533)

Author notes provided by Syndetics

R. Keith Sawyer, a professor of psychology, education, and business at Washington University in St. Louis, is one of the world's leading scientific experts on creativity. He combines this scientific expertise with a strong hands-on background in real-world creativity. After receiving his computer science degree from MIT in 1982, he began his career with a two-year stint designing videogames for Atari. In 1990, Dr. Sawyer began his doctoral studies in psychology, studying creativity with Dr. Mihaly Csikszentmihalyi. Dr. Sawyer has also been a jazz pianist for over 20 years, and spent several years playing piano with Chicago improv theater groups.

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