Mathematics for 3D game programming and computer graphics / Eric Lengyel.
Material type: TextPublication details: Hingham, Mass. : Charles River Media ; London : Transatlantic, 2004.Edition: 2nd edDescription: xviii, 551 p. : ill. ; 25 cmISBN:- 1584502770 (cased) :
- QA76.76.C672 L46 2004
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Thurles Library Main Collection | 006.66 LEN (Browse shelf(Opens below)) | 1 | Available | R18107FKRC |
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Enhanced descriptions from Syndetics:
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
Formerly CIP. Uk
Includes bibliographical references (p. 539-541) and index.
Table of contents provided by Syndetics
- Chapter 0 The Rendering Pipeline
- Chapter 1 Vectors
- Chapter 2 Matrices
- Chapter 3 Transforms
- Chapter 4 3D Engine Geometry
- Chapter 5 Ray Tracing
- Chapter 6 Illumination
- Chapter 7 Visibility Determination
- Chapter 8 Collision Detection
- Chapter 9 Polygonal Techniques
- Chapter 10 Shadows
- Chapter 11 Linear Physics
- Chapter 12 Rotational Physics
- Chapter 13 Fluid Simulation
- Chapter 14 Numerical Methods
- Chapter 15 Curves and Surfaces
- Appendix A Complex Numbers
- Appendix B Trigonometry Reference
- Appendix C Coordinate Systems
- Appendix D Taylor Series
- Appendix E Answers to Exercises