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3D automotive modeling : an insider\'s guide to 3D car modeling and design for games and film / Andrew Gahan.

By: Material type: TextTextPublication details: Amsterdam ; Boston : Elsevier/Focal Press, c2011.Description: xvii, 449 p. : col. ill. ; 24 cmISBN:
  • 9780240814285 (pbk.)
  • 0240814282 (pbk.)
Other title:
  • Three-dimensional automotive modeling
Subject(s): DDC classification:
  • 006.693 GAH
Contents:
Machine generated contents note: Military Hummer/APC hybrid (low poly); \'Duster\' Muscle Car Concept (low poly); Chicago Gangster Hot Rod Concept (low poly); D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly); Futuristic Concept Car (high poly); Land Rover Discovery 4 (high poly); 1971 Plymouth Barracuda; Construction Crane (high poly); Subaru Imprezza/Ford Focus RS style Concept Car (high poly); Futuristic Mobile Suit (Robot vehicle)
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.693 GAH (Browse shelf(Opens below)) 1 Available 39002100532804

Enhanced descriptions from Syndetics:

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:

Includes index.

Machine generated contents note: Military Hummer/APC hybrid (low poly); \'Duster\' Muscle Car Concept (low poly); Chicago Gangster Hot Rod Concept (low poly); D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly); Futuristic Concept Car (high poly); Land Rover Discovery 4 (high poly); 1971 Plymouth Barracuda; Construction Crane (high poly); Subaru Imprezza/Ford Focus RS style Concept Car (high poly); Futuristic Mobile Suit (Robot vehicle)

Table of contents provided by Syndetics

  • Acknowledgments (p. ix)
  • Foreword (p. xi)
  • Introduction (p. xiii)
  • Chapter 1 Duster Concept (p. 1)
  • Chapter 2 Modeling the Duster in 3ds Max (p. 11)
  • Chapter 3 Chicago-Styled Hot Rod Concept (p. 13)
  • Chapter 4 Modeling the Chicago-Styled Hot Rod (p. 31)
  • Chapter 5 Team Hizashi Racing Concept (p. 95)
  • Chapter 6 Team Hizashi Racing Concept-From CAD to Complete (p. 151)
  • Chapter 7 Gallery (p. 221)
  • Chapter 8 A Photogrammetric Vehicle Pipeline (p. 231)
  • Chapter 9 Vortex Concept (p. 269)
  • Chapter 10 Vortex Modeling in Maya (p. 281)
  • Chapter 11 Mobile Suit Concept (p. 345)
  • Chapter 12 Modeling the Mobile Suit (p. 367)
  • Index (p. 441)

Author notes provided by Syndetics

Andrew Gahan is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game development, including: 3ds Max, Mays, Photoshop, XSL, ZBrush, and Mudbox. He is also the author of 3ds Max Modeling for Games, editor of Game Art Complete, and creator of the 3ds Max in Minutes and Mays in Minutes video series.

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