3D automotive modeling : an insider\'s guide to 3D car modeling and design for games and film / Andrew Gahan.
Material type: TextPublication details: Amsterdam ; Boston : Elsevier/Focal Press, c2011.Description: xvii, 449 p. : col. ill. ; 24 cmISBN:- 9780240814285 (pbk.)
- 0240814282 (pbk.)
- Three-dimensional automotive modeling
- 006.693 GAH
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 006.693 GAH (Browse shelf(Opens below)) | 1 | Available | 39002100532804 |
Enhanced descriptions from Syndetics:
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.
3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
You will get:
Includes index.
Machine generated contents note: Military Hummer/APC hybrid (low poly); \'Duster\' Muscle Car Concept (low poly); Chicago Gangster Hot Rod Concept (low poly); D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly); Futuristic Concept Car (high poly); Land Rover Discovery 4 (high poly); 1971 Plymouth Barracuda; Construction Crane (high poly); Subaru Imprezza/Ford Focus RS style Concept Car (high poly); Futuristic Mobile Suit (Robot vehicle)
Table of contents provided by Syndetics
- Acknowledgments (p. ix)
- Foreword (p. xi)
- Introduction (p. xiii)
- Chapter 1 Duster Concept (p. 1)
- Chapter 2 Modeling the Duster in 3ds Max (p. 11)
- Chapter 3 Chicago-Styled Hot Rod Concept (p. 13)
- Chapter 4 Modeling the Chicago-Styled Hot Rod (p. 31)
- Chapter 5 Team Hizashi Racing Concept (p. 95)
- Chapter 6 Team Hizashi Racing Concept-From CAD to Complete (p. 151)
- Chapter 7 Gallery (p. 221)
- Chapter 8 A Photogrammetric Vehicle Pipeline (p. 231)
- Chapter 9 Vortex Concept (p. 269)
- Chapter 10 Vortex Modeling in Maya (p. 281)
- Chapter 11 Mobile Suit Concept (p. 345)
- Chapter 12 Modeling the Mobile Suit (p. 367)
- Index (p. 441)