Values at play in digital games.
Material type: TextPublication details: [S.l.] : Mit Press, 2016.ISBN:- 0262529971
- 9780262529976
- 794.8 FLA
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 794.8 FLA (Browse shelf(Opens below)) | Available | 39002100624700 |
Enhanced descriptions from Syndetics:
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty , Journey , World of Warcraft , and more.
All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation-as well as other kinds of ideas, including violence, exploitation, and greed-may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.
After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Table of contents provided by Syndetics
- Acknowledgments (p. vii)
- Introducing Values at Play (p. xi)
- Part I Understanding Values at Play
- 1 Groundwork for Values in Games (p. 3)
- 2 Uncovering Values at Play (p. 15)
- 3 Game Elements: The Language of Values (p. 33)
- Part II The Values at Play Heuristic
- 4 Overview of the Heuristic (p. 75)
- 5 Discovery (p. 79)
- The Power of Values (p. 94)
- 6 Implementation (p. 99)
- Values of Game Hardware (p. 114)
- 7 Verification (p. 119)
- Part III Values at Play at Work
- 8 Inspiring Designers (p. 141)
- Developing a Reflective Design Process (p. 144)
- Playing (and Designing) with Values through Board Game Modification (p. 150)
- A Brief Participatory Intervention for Understanding Values at Play (p. 156)
- 9 Reflections on Values at Play (p. 163)
- Notes (p. 167)
- References (p. 179)
- Game References (p. 193)
- Index (p. 199)