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How to draw comics the Marvel way / by Stan Lee & John Buscema.

By: Contributor(s): Material type: TextTextPublication details: London : Titan, 1986.Description: 155 pages : illustrations ; 28 cmISBN:
  • 0907610668
  • (pbk.)
  • 9780907610663
  • (pbk.)
Subject(s): DDC classification:
  • 741.58 LEE
Summary: This is a comics compendium: an encyclopedia of information for creating your own superhero comic strips.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan LSAD Library Main Collection 741.58 LEE (Browse shelf(Opens below)) 1 Checked out 30/06/2020 39002100629071

Enhanced descriptions from Syndetics:

Stan Lee, the founding father of Marvel Comics, and John Buscema, artist of the classic Silver Surfer series, give professional advice and instruction for budding comics artists. Learn how to draw the Marvel way, courtesy of this lavishly illustrated, step-by-step guide to all facets of the process.

Includes bibliographical references.

This is a comics compendium: an encyclopedia of information for creating your own superhero comic strips.

Table of contents provided by Syndetics

  • Preface
  • 1 The Tools -- and the Talk -- of the Trade!
  • 2 The Secrets of -- Form! Making an Object Look Real
  • 3 The Power of -- Perspective!
  • 4 Let's Study -- The Figure!
  • 5 Let's Draw the Figure!
  • 6 The Name of the Game is -- Action!
  • 7 Foreshortening! The Knack of Drawing the Figure in Perspective!
  • 8 Drawing the Human Head!
  • 9 Composition!
  • 10 Draw Your Own Comicbook Page!
  • 11 The Comicbook Cover!
  • 12 The Art of Inking!
  • Bibliography
  • Acknowledgments

Excerpt provided by Syndetics

Chapter 1 THE TOOLS- AND THE TALK- OF THE TRADE! Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest. Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over... Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you. Pen. A simple drawing pen with a thin point, for inking and bordering. Brush. Also for inking. A sable hair #3 is your best bet. Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use. India ink. Any good brand of black india ink is okay. White opaquing paint. Invaluable for covering errors in inking. A glass Jar. This holds the water for cleaning your brushes. Pushpins. Handy for keeping your illustration paper from slipping off the drawing board. Triangle. A must for drawing right angles and working in perspective. T square. Invaluable for drawing borders and keeping lines parallel. Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse! Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15". Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper. Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it. Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you. Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this. And now, onward! Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page. A. The first page of a story, with a large introductory illustration, is called the splash page. B: Letters drawn in outline, with space for color to be added, are called open letters. C: Copy which relates to a title is called a blurb. D: The name of the story is, of course, the title. E: An outline around lettering done in this jagged shape is called a splash balloon. F: A single illustration on a page is called a panel. G: The space between panels is called the gutter. H: You won't be surprised to know that this "ZAT" is a sound effect. I: Copy which represents what a character is thinking is a thought balloon. J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!) K: The regular speech indicators are called dialogue balloons. L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers. M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering. N: This is my favorite part-where the names are. We call it the credits, just like in the movies. O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah). P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption. Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along. Movin' right along, we now introduce you to one of Marvel's many widely heralded close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible. This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a medium shot. And here we have a long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you. When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a bird's-eye view? On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a worm's-eye view. A drawing in which the details are obscured by solid black (or any other single tone or color) is called a silhouette. And now that we agree upon the language, let's get back to drawing the pictures... Copyright © 1978 by Stan Lee and John Buscema Excerpted from How to Draw Comics the Marvel Way by Stan Lee, John Buscema All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Author notes provided by Syndetics

Stan Lee was born Stanley Martin Lieber in Manhattan, New York on December 28, 1922. During World War II, he wrote training manuals stateside in the Army Signal Corps while moonlighting as a comics writer. He joined Marvel Comics in the early 1940s and worked there for 60 years. He was a central player in the creation of Spider-Man, the Incredible Hulk, the Fantastic Four, Iron Man, Thor, and the X-Men.

He wrote several books including Excelsior! The Amazing Life of Stan Lee written with George Mair, Amazing Fantastic Incredible: A Marvelous Memoir written with Peter David, and A Trick of Light written with Kat Rosenfield. He died on November 12, 2018 at the age of 95.

(Bowker Author Biography)

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