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Cyberspace/cyberbodies/cyberpunk cultures of technological embodiment/ edited by Mike Featherstone and Roger Burrows.

By: Contributor(s): Material type: TextTextSeries: Theory, culture & societyPublication details: London Sage 1995.Description: 280p. ; 24 cmISBN:
  • 0761950842
  • 0761950850
Subject(s): DDC classification:
  • 303.483 FEA
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan LSAD Library Main Collection 303.483 FEA (Browse shelf(Opens below)) 1 Available 39002000265885

Enhanced descriptions from Syndetics:

How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world?

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory.

Simultaneously published in: Body & Society, vol. 1, issue 3/4.

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • Cultures of Technological Embodiment
  • An Introduction
  • Feedback and Cybernetics
  • Reimaging the Body in the Age of Cybernetics
  • The Future Looms
  • Weaving Women and Cybernetics
  • The Design of Virtual Reality
  • Postmodern Virtualities
  • The Embodied Computer/User
  • Rear-View Mirrorshades
  • The Recursive Generation of the Cyberbody
  • Cyberspace and the World We Live in
  • Descartes Goes to Hollywood
  • Mind, Body and Gender in Contemporary Cyborg Cinema
  • Prosthetic Memory
  • Total Recall and Blade Runner
  • Meat (or How to Kill Oedipus in Cyberspace)
  • Beating the Meat/Surviving the Text, or How to Get Out of This Century Alive
  • Forms of Technological Embodiment
  • Reading the Body in Contemporary Culture
  • Cyber(body)parts
  • Prosthetic Consciousness
  • Corpses, Animals, Machines and Mannequins
  • The Body and Cyberpunk

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