Hocking, Joseph, 1979-

Unity in action : multiplatform game development in C♯ / Joseph Hocking. - Shelter Island, NY : Manning Publications Co.:, [2015] - xxiii, 326 pages : illustrations ; 24 cm

Covers Unity 5.0--Cover.

Includes bibliographical references (pages 316-318) and index.

Pt. 1. First steps -- Getting to know Unity -- Building a demo that puts you in 3D space -- Adding enemies and projectiles to the 3D game -- Developing graphics for your game -- pt. 2. Getting comfortable -- Building a Memory game using Unity\'s new 2D functionality -- Putting a 2D GUI in a 3D game -- Creating a third-person 3D game : player movement and animation -- Adding interactive devices and items within the game -- pt. 3. Strong finish -- Connecting your game to the internet -- Playing audio : sound effects and music -- Putting the parts together into a complete game -- Deploying your game to players\' devices.

Unity in Action teaches you how to write and deploy games. You\'ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you\'ll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications--Back cover.

9781617292323 161729232X

2015297173


C# (Computer program language)
Computer games--Programming.
Computer games--Design.
Software frameworks.

794.815 HOC