Agile game development : build, play, repeat /
Clinton Keith.
- Second edition.
- xxxvii, 532 pages : illustrations ; 24 cm.
- The Addison-Wesley signature series .
- Addison-Wesley signature series. .
Includes bibliographical references and index.
The Problem and the Solution -- The Crisis Facing Game Development -- Agile and lean Development -- Scrum and Kanban -- Scrum -- Sprints -- Great teams -- Kanban -- The project backlog -- Agile game development -- User Stories -- Agile release Planning -- Video game project management -- Faster iterations -- Agile Disciplines -- Agile Technology -- Agile Art and Audio -- Agile Design -- Agile QA and Production -- Getting Started -- The Myths and Challenges of Scrum -- Working with a Stackholders -- Team transformations -- Growing beyond -- Coaching teams for greatness -- Self-organizaation and leadership -- Scaling Agile game teams -- Live game development -- There are no 'best' practices. Part I. 1. Part II. 3. Part III. 8. Part IV. 12. Part V. 16. Part VI.