Keith, Clinton,

Agile game development : build, play, repeat / Clinton Keith. - Second edition. - xxxvii, 532 pages : illustrations ; 24 cm. - The Addison-Wesley signature series . - Addison-Wesley signature series. .

Includes bibliographical references and index.

The Problem and the Solution -- The Crisis Facing Game Development -- Agile and lean Development -- Scrum and Kanban -- Scrum -- Sprints -- Great teams -- Kanban -- The project backlog -- Agile game development -- User Stories -- Agile release Planning -- Video game project management -- Faster iterations -- Agile Disciplines -- Agile Technology -- Agile Art and Audio -- Agile Design -- Agile QA and Production -- Getting Started -- The Myths and Challenges of Scrum -- Working with a Stackholders -- Team transformations -- Growing beyond -- Coaching teams for greatness -- Self-organizaation and leadership -- Scaling Agile game teams -- Live game development -- There are no 'best' practices. Part I. 1. Part II. 3. Part III. 8. Part IV. 12. Part V. 16. Part VI.

9780136527817 0136527817


Computer games--Programming.
Agile software development.
Scrum (Computer software development)
Agile software development
Computer games--Programming
Scrum (Computer software development)

794.8 KEI