TY - BOOK AU - Keith,Clinton TI - Agile game development: build, play, repeat T2 - The Addison-Wesley signature series SN - 9780136527817 U1 - 794.8 KEI PY - 2020///] CY - New York PB - Addison-Wesley KW - Computer games KW - Programming KW - Agile software development KW - Scrum (Computer software development) KW - fast N1 - Includes bibliographical references and index; Part I; The Problem and the Solution --; 1; The Crisis Facing Game Development --; Agile and lean Development --; Part II; Scrum and Kanban --; 3; Scrum --; Sprints --; Great teams --; Kanban --; The project backlog --; Part III; Agile game development --; 8; User Stories --; Agile release Planning --; Video game project management --; Faster iterations --; Part IV; Agile Disciplines --; 12; Agile Technology --; Agile Art and Audio --; Agile Design --; Agile QA and Production --; Part V; Getting Started --; 16; The Myths and Challenges of Scrum --; Working with a Stackholders --; Team transformations --; Part VI; Growing beyond --; Coaching teams for greatness --; Self-organizaation and leadership --; Scaling Agile game teams --; Live game development --; There are no 'best' practices ER -