TY - BOOK AU - Hardman,Casey TI - Game Programming with Unity and C#: A Complete Beginner's Guide PY - 2020/// CY - Berkeley, CA PB - Apress KW - Computer science KW - Computers KW - Software Development & Engineering KW - General KW - bisacsh KW - Software Engineering KW - bicssc KW - Computer games--Programming KW - Software engineering KW - Programming KW - Games KW - Games development & programming N1 - Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics3: Manipulating the Scene4: Parents and their Children5: Prefabs6: Programming Primer7: Code Blocks and Methods8: Conditions9: Working with Objects10: Working with Scripts11: Inheritance12: DebuggingGame Project 1: Obstacle Course13: Obstacle Course Design and Outline14: Player Movement15: Death and Respawning16: Basic Hazards17: Walls and Goals18: Patrolling Hazards19: Wandering Hazards20: Dashing21: Designing Levels22: Menus and UI23: In-Game Pause Menu24: Spike Traps25: Obstacle Course ConclusionGame Project 2: Tower Defense26: Tower Defense Design and Outline27: Camera Movement28: Enemies, Towers and Projectiles29: Build Mode30: Play Mode31: More Tower Types32: Tower Defense ConclusionGame Project 3: Physics Playground33: Physics Playground Design and Outline34: Mouse-aimed Camera35: Advanced 3D Movement36: Wall Jumping37: Pulling and Pushing38: Moving Platforms39: Joints and Swings40: Force Fields and Jump Pads41: Physics Playground Conclusion and More ER -