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Unity in action : multiplatform game development in C# / Joseph Hocking ; foreword by Jesse Schell. by
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Shelter Island, NY : Manning Publications Co., [2022]Copyright date: ©2022
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 HOC.
Agile game development : build, play, repeat / Clinton Keith. by Series: Addison-Wesley signature series
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Addison-Wesley, [2020]Copyright date: 2021
Availability: Not available: Clonmel Library: Checked out (1).
Invent your own computer games with Python / Al Sweigart. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: San Francisco : No Starch Press, 2017
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 SWE.
Unity in action : multiplatform game development in C♯ / Joseph Hocking. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Shelter Island, NY : Manning Publications Co.:, [2015]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 HOC.
3D game textures : create professional game art using Photoshop / Luke Ahearn. by
Edition: Fourth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2016]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 AHE.
Foundations of game engine development / by Eric Lengyel. by
Edition: Volume 1
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Lincoln, California : Terathon Software LLC, 2016
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81 LEN.
Foundations of game engine development / by Eric Lengyel. by
Edition: Volume 2
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Lincoln, California : Terathon Software LLC, [2016]-
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81 LEN.
Production pipeline fundamentals for film and game / edited by Renee Dunlop. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 DUN.
Fundamentals of game design / Ernest Adams. by Series: Voices that matter
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA : New Riders, [2014]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 ADA.
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 HEU.
Physics for game developers : leverage physics in games and more / by David M. Bourg, Kenneth Humphreys, Bryan Bywalec. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: California (USA) : O'Reilly, 2013
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 530.024 BOU.
Creating games with Unity and Maya [electronic book] : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Elsevier, 2012
Online access:
Availability: No items available.
Maya Python for games and film [electronic book] : a complete reference for the Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : M. Kaufmann, c2012
Online access:
Availability: No items available.
3D game textures [electronic book] : create professioal game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
Holistic game development with Unity [electronic book] : an all-in-one guide to implementing game mechanics, art, design, and programming / Penny de Byl. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
Xbox 360 Forensics [electronic book] : A Digital Forensics Guide to Examining Artifacts / by Steven Bolt by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Syngress Media Inc 2011
Online access:
Availability: No items available.
Real-world Flash game development [electronic book] : how to follow best practices and keep your sanity / Christopher Griffith. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, 2011
Online access:
Availability: No items available.
Mathematics for 3D game programming and computer graphics. by
Edition: 3rd ed. / Eric Lengyel, John Flynt.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Andover : Delmar ; Cengage Learning [distributor], 2011
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.66 LEN .
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / Sue Blackman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media, c2011
Other title:
  • Beginning three dimensional game development with Unity
Availability: Items available for loan: Thurles Library (3)Location, call number: Main Collection 794.8 BLA, ...
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