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Invent your own computer games with Python / Al Sweigart. by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco : No Starch Press, 2017
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 SWE.
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Foundations of game engine development / by Eric Lengyel. by
Edition: Volume 1
Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Lincoln, California : Terathon Software LLC, 2016
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81 LEN.
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Foundations of game engine development / by Eric Lengyel. by
Edition: Volume 2
Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Lincoln, California : Terathon Software LLC, [2016]-
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81 LEN.
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Fundamentals of game design / Ernest Adams. by Series: Voices that matter
Edition: Third edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Berkeley, CA : New Riders, [2014]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 ADA.
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Mathematics for 3D game programming and computer graphics. by
Edition: 3rd ed. / Eric Lengyel, John Flynt.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Clifton Park, N.Y. : Andover : Delmar ; Cengage Learning [distributor], 2011
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.66 LEN .
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