3D COMPUTER GRAPHICS
Material type: TextPublication details: USA ADDISON WESLEY 2000Edition: 3RDISBN:- 0201398559
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Thurles Library Main Collection | 006.6 WAT (Browse shelf(Opens below)) | 1 | Available | R17453YKRC | ||
Standard Loan | Thurles Library Main Collection | 006.6 WAT (Browse shelf(Opens below)) | 1 | Available | R18207WKRC | ||
Standard Loan | Thurles Library Main Collection | 006.6 WAT (Browse shelf(Opens below)) | 1 | Available | R18208XKRC |
Enhanced descriptions from Syndetics:
The third edition of this book continues to focus on the 3D aspects of computer graphics and reflects the demand for real-time applications, such as games and virtual reality. New features include chapters on advanced radiosity and pre-calculation techniques.
Table of contents provided by Syndetics
- 1 Mathematical fundamentals of computer graphics
- 2 Representation and modelling of 3D objects (1)
- 3 Representation and modelling of 3D objects (2)
- 4 Representation and rendering
- 5 The graphics pipeline (1) geometric operations
- 6 The graphics pipeline (2) rendering or algorithmic processes
- 7 Simulating light-object interaction: local reflection models
- 8 Mapping techniques
- 9 Geometric shadows
- 10 Global illumination
- 11 The radiosity method
- 12 Ray tracing strategies
- 13 Volume rendering
- 14 Anti-aliasing theory and practice
- 15 Colour and computer graphics
- 16 Image-based rendering and photo-modelling
- 17 Computer animation
- 18 Comparative image study
Author notes provided by Syndetics
Alan Watt is a lecturer in Computer Science at the University of Sheffield.
0201398559AB04062001