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Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# / David Baron.

By: Material type: TextTextPublisher: Birmingham : Packt Publishing, 2021Edition: Second editionDescription: 179 pages, 23.5 cmISBN:
  • 39002100607077
Subject(s): DDC classification:
  • 794.81525 23
Contents:
Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern.
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 794.81525 BAR (Browse shelf(Opens below)) Available 39002100607077

Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern.

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