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Game audio programming / James Boer.

By: Material type: TextTextPublication details: Hingham, Mass. : Charles River Media, c2003.Description: xii, 640 p. : ill. ; 23 cm. 1 CD ROM (4 3/4 in.)ISBN:
  • 1584502452
Subject(s): DDC classification:
  • 006.5 BOE
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Moylish Library Main Collection 006.5 BOE (Browse shelf(Opens below)) 1 Available 39002000382334

Enhanced descriptions from Syndetics:

Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows (r) platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system.

Includes bibliographical references and index.

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