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Going to war : creating computer wargames / Jason Darby.

By: Material type: TextTextPublication details: Boston, MA : Course Technology, PTR/CRM, c2009.Edition: 1st edDescription: xvi, 463 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 1598635662 (alk. paper)
  • 9781598635669 (alk. paper)
Subject(s): LOC classification:
  • U310.2 .D37 2009
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Thurles Library Main Collection 004.7 DAR (Browse shelf(Opens below)) 1 Available R18121LKRC
Standard Loan Thurles Library Main Collection 004.7 DAR (Browse shelf(Opens below)) 1 Available R18122MKRC

Enhanced descriptions from Syndetics:

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? 'Going to War: Creating Computer War Games' shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

includes cd-rom

Includes index.

Table of contents provided by Syndetics

  • Introduction
  • Chapter 1 Computer Wargames
  • Chapter 2 Introduction to MMF
  • Chapter 3 Game Creation Basics in MMF
  • Chapter 4 Creating Ideas
  • Chapter 5 Your First Hex Map
  • Chapter 6 Movement
  • Chapter 7 Terrain Effects
  • Chapter 8 Weather
  • Chapter 9 Enemy Movement
  • Chapter 10 Attack & Defense
  • Chapter 11 Generals and Officers
  • Chapter 12 Digging In
  • Chapter 13 Maps
  • Chapter 14 Money
  • Chapter 15 All at Sea
  • Chapter 16 Look to the Skys
  • Chapter 17 Reinforcement and Supply
  • Chapter 18 Additional Concepts

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