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An Introduction to Game Studies : Games in Culture.

By: Material type: TextTextPublication details: London : Sage Publications ltd, 2008.Description: 196 sISBN:
  • 141293446X (m)
  • 9781412934466 (m)
Subject(s):
Contents:
Introduction:Meaning in Games; Play and Games in History; Dual Structure and the Action Games of the 1970\'s; Adventure and Other Fiction in the 1980S\' Games; Three-Dimensionality and the Early 1990\'s; The Real and the Game, Game Culture Entering the New Millennium; Preparing for a Game Studies Project. / What is Game Studies?; Game Culture.
Summary: Introduces students to history and character of Games Studies as an analytical study of games in culture. This book provides an overview of games as cultural constructs. It covers the prehistory of games, the 70s, 80s and 90s and contemporary developments.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 794.8 MAY (Browse shelf(Opens below)) 1 Available 39002100532689
3 Day Loan LSAD Library Short Loan 794.8 MAY (Browse shelf(Opens below)) 3 Available 39002100567537
Standard Loan Thurles Library Main Collection 306.487 MAY (Browse shelf(Opens below)) 1 Available R19422WKRC
Standard Loan Thurles Library Main Collection 306.487 MAY (Browse shelf(Opens below)) 1 Available R19421FKRC

Enhanced descriptions from Syndetics:

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.

Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.

Students will learn to:

- Understand and analyse different aspects of phenomena we recognise as ′game′ and play′

- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games

- Understand games as dynamic systems of meaning-making

- Interpret the context of games as ′culture′ and subculture

- Analyse the relationship between technology and interactivity and between ′game′ and ′reality′

- Situate games within the context of digital culture and the information society

With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games.

The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net , which will be regularly blogged and updated by the author.

Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Introduction:Meaning in Games; Play and Games in History; Dual Structure and the Action Games of the 1970\'s; Adventure and Other Fiction in the 1980S\' Games; Three-Dimensionality and the Early 1990\'s; The Real and the Game, Game Culture Entering the New Millennium; Preparing for a Game Studies Project. / What is Game Studies?; Game Culture.

Introduces students to history and character of Games Studies as an analytical study of games in culture. This book provides an overview of games as cultural constructs. It covers the prehistory of games, the 70s, 80s and 90s and contemporary developments.

Table of contents provided by Syndetics

  • Introduction
  • What is Game Studies?
  • Game Culture
  • Meaning in Games
  • Play and Games in History
  • Dual Structure and the Action Games of the 1970's
  • Adventures and Other Fiction in the 1980S' Games
  • Three-Dimensionality and the Early 1990's
  • The Real and the Game
  • Game Culture Entering the New Millennium
  • Preparing for a Game Studies Project

Author notes provided by Syndetics

Frans Mayra is the Professor of Hypermedia, Digital Culture and Game Studies in the University of Tampere, Finland

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