gogogo
Syndetics cover image
Image from Syndetics

Introducing 3ds Max 9 : 3D for beginners / Dariush Derakhshani, Randi Munn with Jon McFarland.

By: Contributor(s): Material type: TextTextSeries: Sybex serious skillsPublication details: Hoboken, N.J. : Wiley ; [Chichester : John Wiley, distributor], 2007.Description: xvi, 527 p., [8] p. of plates : ill. (some col.) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780470097618 (pbk.) :
  • 0470097612 (pbk.) :
  • 9780555035764 (computer optical disc) :
  • 055503576X (computer optical disc) :
Subject(s): DDC classification:
  • 006.696 22
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 006.696 DER (Browse shelf(Opens below)) Available R17572JKRC

Enhanced descriptions from Syndetics:

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Includes index.

CD-ROM in back pocket.

Formerly CIP. Uk

Table of contents provided by Syndetics

  • Introduction
  • Chapter 1 aû Basic Concepts
  • How to Read This Book
  • What Is CGI?
  • Production Workflow
  • CG Workflow
  • CG Specialties
  • Core Concepts
  • Coordinate Systems
  • Basic Animation Concepts
  • Basic 3ds Max Terms and Concepts
  • Summary
  • Chapter 2 aû Your First Max Animation
  • Getting Around in 3ds Max
  • Project and File Management Workflow
  • The 3ds Max Interface
  • Jumping Headlong into Animation
  • Setting Up the Hierarchy
  • Summary
  • Chapter 3 aû The 3ds Max Interface
  • What Am I Looking At?
  • Managing Scene Objects
  • Summary
  • Chapter 4 aû Modeling in 3ds Max
  • Part I Planning Your Model
  • Modeling Concepts
  • Look at the Mesh You Got Us Into!Editable Poly Tools
  • Modeling a Chest of Drawers
  • Modeling a Hand
  • Summary
  • Chapter 5 aû Modeling in 3ds Max
  • Part II Setting Up the Scene
  • The Editable Poly Tools
  • Lofting the Barrel
  • Lathing the Wheels
  • Using Snapshot to Create the Tracks
  • Summary
  • Chapter 6 aû Organic Poly Modeling
  • Setting Up the Scene
  • Creating the Basic Form
  • Adding Detail
  • Final Touches
  • Summary
  • Chapter 7 aû Materials and Mapping
  • Materials
  • The Material Editor
  • Mapping a Pool Ball
  • Mapping, Just a Little Bit More
  • Maps
  • More Mapping Exercises
  • Mapping Coordinates
  • Summary
  • Chapter 8 aû Introduction to Animation
  • Hierarchy in Animation: The Mobile Redux
  • Using Dummy Objects
  • Bouncing Ball
  • Using the Track Editor-Curve Editor
  • Track View
  • Anticipation and Momentum in Knife Throwing
  • Summary
  • Chapter 9 aû Character Studio and IK Animation
  • Character Animation
  • Character Studio Workflow
  • Creating a Biped
  • Animating a Biped
  • Associating a Biped to a Character
  • Using Inverse Kinematics
  • Summary
  • Chapter 10 aû 3ds Max Lighting
  • Basic Lighting Concepts
  • Three-Point Lighting
  • 3ds Max Lights
  • Common Light Parameters
  • Ambient Light
  • Creating Shadows
  • Atmospheres and Effects
  • Light Lister
  • Summary
  • Chapter 11 aû 3ds Max Rendering
  • Rendering Setup
  • Motion Blur
  • Previewing with ActiveShade
  • Cameras
  • Safe Frame
  • Render Elements
  • Rendering Effects
  • Raytraced Reflections and Refractions
  • Summary
  • Chapter 12 aû Particles and Dynamics
  • Understanding Particle Systems
  • Setting Up a Particle System
  • Particle Systems and Space Warps
  • Using Rigid Body Dynamics
  • Using Soft Body Dynamics
  • Summary
  • Index

Author notes provided by Syndetics

Dariush Derakhshani is an award-winning 3D animator, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth , the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of Introducing Maya 7: 3D for Beginners (Sybex).

Randi L. Munn teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.

Powered by Koha