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3-D human modeling and animation / illustrations and text by Peter Ratner.

By: Material type: TextTextPublication details: Hoboken, N.J. : Wiley, c2009.Edition: 3rd edDescription: xi, 386 p. : ill. (chiefly col.) ; 24 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:
  • 0470396679 (pbk.)
  • 9780470396674 (pbk.)
Subject(s): DDC classification:
  • 006.6 RAT
Contents:
1. Beginning modeling techniques : Creativity and animation ; Modeling simple objects with polygons ; The basic modeling tool set ; Modeling simple objects with splines or nurbs -- 2. Intermediate modeling techniques : Creativity and animation ; Nurbs patch modeling: a simple exercise ; Intermediate nurbs modeling: creating a cartoon chicken ; Intermediate polygon modeling: creating a cartoon chicken ; Creating a cartoon cow with polygons ; Intermediate level polygon modeling 2: creating a cartoon person -- 3. Anatomy of the human figure : Some anatomical considerations ; Proportion ; The muscles -- 4. Advanced modeling techniques, part 1 : The creative process of 3-D modeling and animation ; Modeling the head with polygons -- 5. Advanced modeling techniques, part 2: the torso : Modeling the female torso ; Modeling the male torso -- 6. Advanced modeling techniques, part 3: The arm and hand : Modeling the female arm ; Modeling the male arm ; Modeling the hand -- 7. Advanced modeling techniques, part 4: The leg and foot : Animation and confidence ; Modeling the female leg ; Modeling the male leg ; Modeling the female and male foot ; Conclusion -- 8. Advanced modeling techniques, part 5: final parts : Directed imagination ; The final parts of the 3-D human ; Modeling and texturing the eyeball ; Modeling eyelashes ; Modeling teeth, gums, and a tongue ; Polygon hair vs. hair generator system -- 9. Surfacing and lighting details : UV-mapping a human head ; UV-mapping an entire body -- 10. Setting up the human model for animation : The workflow ; Making blend shapes for the brows, eyelids, nose, and cheeks ; Part 1. Working with an FBIK rig ; Part 2. Setting up your own FBIK rig ; Parenting the teeth, tongue, and eyeballs to the head joint ; Binding the model to the rig ; Smooth binding a human model to the rig ; Using blend shapes to fix deformations ; Rigid binding a human model to the rig ; Conclusion -- 11. Fundamentals of human animation : Some animation pointers ; Animating in stages ; Using the graph editor to alter a clip ; Creating a walk cycle using character sets ; Making a clip of the handwave animation ; Conclusions -- 12. Human animation principles : Dialogue : Storyboarding ; Rotoscoping ; The 12 principles of animation ; The elements of animation ; Using cloth dynamics for follow-through and overlapping action ; Rendering ; Conclusion.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Moylish Library Main Collection 006.6 RAT (Browse shelf(Opens below)) 1 Available 39002100399071

Enhanced descriptions from Syndetics:

Completely updated the head-to-toe guide to creating animated human characters

Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human Modeling and Animation, Third Edition demonstrates how readers can use their artistic skills to create convincing digital characters. More than 500 images illustrate every step in the process and the accompanying Quicktime tutorials demonstrate the process of modeling, texturing, lighting, and animating the human figure.

Peter Ratner (Harrisonburg, VA) is a professor of 3-D computer animation in the School of Art and Art History at James Madison University where he founded the computer animation program. Besides teaching and writing books, he has exhibited his oil paintings, animations, and computer graphics in numerous national and international juried exhibitions.

Includes bibliographical references (p. 379) and index.

1. Beginning modeling techniques : Creativity and animation ; Modeling simple objects with polygons ; The basic modeling tool set ; Modeling simple objects with splines or nurbs -- 2. Intermediate modeling techniques : Creativity and animation ; Nurbs patch modeling: a simple exercise ; Intermediate nurbs modeling: creating a cartoon chicken ; Intermediate polygon modeling: creating a cartoon chicken ; Creating a cartoon cow with polygons ; Intermediate level polygon modeling 2: creating a cartoon person -- 3. Anatomy of the human figure : Some anatomical considerations ; Proportion ; The muscles -- 4. Advanced modeling techniques, part 1 : The creative process of 3-D modeling and animation ; Modeling the head with polygons -- 5. Advanced modeling techniques, part 2: the torso : Modeling the female torso ; Modeling the male torso -- 6. Advanced modeling techniques, part 3: The arm and hand : Modeling the female arm ; Modeling the male arm ; Modeling the hand -- 7. Advanced modeling techniques, part 4: The leg and foot : Animation and confidence ; Modeling the female leg ; Modeling the male leg ; Modeling the female and male foot ; Conclusion -- 8. Advanced modeling techniques, part 5: final parts : Directed imagination ; The final parts of the 3-D human ; Modeling and texturing the eyeball ; Modeling eyelashes ; Modeling teeth, gums, and a tongue ; Polygon hair vs. hair generator system -- 9. Surfacing and lighting details : UV-mapping a human head ; UV-mapping an entire body -- 10. Setting up the human model for animation : The workflow ; Making blend shapes for the brows, eyelids, nose, and cheeks ; Part 1. Working with an FBIK rig ; Part 2. Setting up your own FBIK rig ; Parenting the teeth, tongue, and eyeballs to the head joint ; Binding the model to the rig ; Smooth binding a human model to the rig ; Using blend shapes to fix deformations ; Rigid binding a human model to the rig ; Conclusion -- 11. Fundamentals of human animation : Some animation pointers ; Animating in stages ; Using the graph editor to alter a clip ; Creating a walk cycle using character sets ; Making a clip of the handwave animation ; Conclusions -- 12. Human animation principles : Dialogue : Storyboarding ; Rotoscoping ; The 12 principles of animation ; The elements of animation ; Using cloth dynamics for follow-through and overlapping action ; Rendering ; Conclusion.

Table of contents provided by Syndetics

  • Preface
  • About the DVD
  • Chapter 1 Beginning Modeling Techniques
  • Chapter 2 Intermediate Modeling Techniques
  • Chapter 3 Anatomy Of The Human Figure
  • Chapter 4 Advanced Modeling Techniques
  • Chapter 5 Advanced Modeling Techniques
  • Part 2 The Torso
  • Chapter 6 Advanced Modeling Techniques
  • Part 3 The Arm And Hand
  • Chapter 7 Advanced Modeling Techniques
  • Part 4 The Leg And Foot
  • Chapter 8 Advanced Modeling Techniques
  • Part 5 Final Parts
  • Chapter 9 Surfacing And Lighting Details
  • Chapter 10 Setting Up The Human Model For Animation
  • Chapter 11 Fundamentals Of Human Animation
  • Chapter 12 Human Animation Principles
  • Bibliography
  • Index

Author notes provided by Syndetics

Peter Ratner is a professor of 3-D computer animation in the School of Art and Art History at James Madison University. He is the founder of the computer animation program at the university and started the first animation concentration in the state of Virginia. In addition to teaching, writing and illustrating five books, and authoring articles for HDRI 3D magazine, he has exhibited his oil paintings, animations, and computer graphics in numerous national and international juried exhibitions.

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