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Computing projects in Visual Basic .NET / Derek Christopher.

By: Material type: TextTextPublication details: Ipswich : Payne-Gallway Publishers, 2003.Description: viii, 280 p. : ill. ; 28 cmISBN:
  • 1903112915 (pbk.)
  • 9781903112915 (pbk.)
Subject(s): DDC classification:
  • 005.276 CHR
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Moylish Library Main Collection 005.276 CHR (Browse shelf(Opens below)) 5 Available 39002100389957

Enhanced descriptions from Syndetics:

Computing Projects In Visual Basic. NET is ideal for AS/A level Computing, 'A' level ICT and Advanced VCE ICT students. The text assumes no starting knowledge of programming and covers everything needed to write a large program, which makes this a great text for Students on other courses, such as BTEC National, and first year HND and degree courses, as well as personal and professional readers. For AS/A level Computing - depending on the Examining Board computing students may need to produce a small project or write a number of programs for the 'AS' part of the course. For 'A' level a substantial piece of programming may be needed. The theory part of the course covers a number of important programming concepts, which are far better learned through practical programming than only through the pages of a textbook. Visual Basic is an excellent, modern language through which to learn these concepts. For AVCE students - an optional unit on programming using an event-driven language such as Visual Basic is offered by all the Boards. One of the Boards offers two units. Although the amount of programming is not expected to be as much as an A level student of Computing would do, it is still substantial. The object oriented approach to programming is explained and used where applicable.

Table of contents provided by Syndetics

  • Introducing
  • Visual Basic .NET
  • Working with Controls
  • Working with Data
  • Displaying and Formatting Output
  • Console Applications
  • Selection
  • Loops
  • Handling Strings, Dates and Time
  • Procedures
  • Arrays
  • Records
  • Files
  • Debugging and Error Handling
  • Printing reports
  • Databases: Retrieving Data
  • Databases: Updating Data
  • OOP: Classes and Objects
  • OOP: Inheritance and Polymorphism
  • Introduction and Analysis
  • Design: Forms, Reports, Files and Data Validation
  • Design and System Maintenance: Modular Structure
  • Coding: Forms, Standard Modules and Utilities
  • Coding: Membership
  • Coding: Starting a Game
  • Coding: Finishing a Game
  • Appraisal
  • Appendices
  • Index

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