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Unit operations : an approach to videogame criticism / Ian Bogost.

By: Material type: TextTextPublication details: Cambridge, Mass. ; London : MIT, 2008.Description: xv, 243 pages ; 24 cmISBN:
  • 9780262524872 (pbk.)
  • 0262524872 (pbk.)
Subject(s): DDC classification:
  • 794.8 BOG
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 794.8 BOG (Browse shelf(Opens below)) 1 Available 39002100532903
3 Day Loan LSAD Library Short Loan 794.8 BOG (Browse shelf(Opens below)) 1 Available 39002100568873

Enhanced descriptions from Syndetics:

In Unit Operations , Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames- Bogost suggests that any medium-from videogames to poetry, literature, cinema, or art-can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."

The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong , Half-Life , and Star Wars Galaxies . Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3 , The Legend of Zelda , Flaubert's Madame Bovary , and Joyce's Ulysses . In Unit Operations , Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Originally published: 2006.

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • Acknowledgments (p. vii)
  • Introduction (p. ix)
  • I From Systems to Units
  • 1 Unit Operations (p. 3)
  • 2 Structuralism and Computation (p. 21)
  • 3 Humanism and Object Technology (p. 31)
  • II Procedural Criticism
  • 4 Comparative Videogame Criticism (p. 49)
  • 5 Videogames and Expression (p. 55)
  • 6 Encounters across Platforms (p. 73)
  • III Procedural Subjectivity
  • 7 Cellular Automata and Simulation (p. 93)
  • 8 An Alternative to Fun (p. 111)
  • 9 The Simulation Gap (p. 129)
  • IV From Design to Configuration
  • 10 Complex Networks (p. 139)
  • 11 Complex Worlds (p. 153)
  • 12 Critical Networks (p. 171)
  • Notes (p. 181)
  • Bibliography (p. 215)
  • Index (p. 239)

Author notes provided by Syndetics

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames- Journalism at Play (MIT Press, 2010).

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