The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.
Material type: TextSeries: The Addison-Wesley object technology seriesPublication details: Upper Saddle River, NJ : Addison-Wesley, 2005.Edition: 2nd edDescription: xviii, 475 p. : ill. ; 24 cmISBN:- 0321267974 (hardcover : alk. paper)
- 9780321267979 (hardcover : alk. paper)
- 005.117 BOO
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Moylish Library Main Collection | 005.117 BOO (Browse shelf(Opens below)) | 1 | Missing Library Use Only | 39002100343251 |
Enhanced descriptions from Syndetics:
For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.
In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.
Highlights include:
A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs New details and updated coverage of provided and required interfaces, collaborations, and UML profiles Additions and changes to discussions of sequence diagrams, activity diagrams, and more Coverage of many other changes introduced by the UML 2.0 specificationWith this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.
Includes bibliographical references and index.
Table of contents provided by Syndetics
- Preface (p. xiii)
- Part 1 Getting Started (p. 1)
- Chapter 1 Why We Model (p. 3)
- The Importance of Modeling (p. 4)
- Principles of Modeling (p. 8)
- Object-Oriented Modeling (p. 10)
- Chapter 2 Introducing the UML (p. 13)
- An Overview of the UML (p. 14)
- A Conceptual Model of the UML (p. 17)
- Architecture (p. 31)
- Software Development Life Cycle (p. 33)
- Chapter 3 Hello, World! (p. 37)
- Key Abstractions (p. 38)
- Mechanisms (p. 41)
- Artifacts (p. 43)
- Part 2 Basic Structural Modeling (p. 45)
- Chapter 4 Classes (p. 47)
- Getting Started (p. 47)
- Terms and Concepts (p. 49)
- Common Modeling Techniques (p. 54)
- Hints and Tips (p. 59)
- Chapter 5 Relationships (p. 61)
- Getting Started (p. 62)
- Terms and Concepts (p. 63)
- Common Modeling Techniques (p. 69)
- Hints and Tips (p. 74)
- Chapter 6 Common Mechanisms (p. 75)
- Getting Started (p. 76)
- Terms and Concepts (p. 77)
- Common Modeling Techniques (p. 84)
- Hints and Tips (p. 88)
- Chapter 7 Diagrams (p. 89)
- Getting Started (p. 90)
- Terms and Concepts (p. 91)
- Common Modeling Techniques (p. 96)
- Hints and Tips (p. 101)
- Chapter 8 Class Diagrams (p. 103)
- Getting Started (p. 103)
- Terms and Concepts (p. 105)
- Common Modeling Techniques (p. 106)
- Hints and Tips (p. 113)
- Part 3 Advanced Structural Modeling (p. 115)
- Chapter 9 Advanced Classes (p. 117)
- Getting Started (p. 117)
- Terms and Concepts (p. 118)
- Common Modeling Techniques (p. 130)
- Hints and Tips (p. 131)
- Chapter 10 Advanced Relationships (p. 133)
- Getting Started (p. 134)
- Terms and Concepts (p. 135)
- Common Modeling Techniques (p. 148)
- Hints and Tips (p. 149)
- Chapter 11 Interfaces, Types, and Roles (p. 151)
- Getting Started (p. 151)
- Terms and Concepts (p. 153)
- Common Modeling Techniques (p. 157)
- Hints and Tips (p. 161)
- Chapter 12 Packages (p. 163)
- Getting Started (p. 164)
- Terms and Concepts (p. 165)
- Common Modeling Techniques (p. 170)
- Hints and Tips (p. 174)
- Chapter 13 Instances (p. 175)
- Getting Started (p. 175)
- Terms and Concepts (p. 176)
- Common Modeling Techniques (p. 182)
- Hints and Tips (p. 183)
- Chapter 14 Object Diagrams (p. 185)
- Getting Started (p. 185)
- Terms and Concepts (p. 187)
- Common Modeling Techniques (p. 188)
- Hints and Tips (p. 191)
- Chapter 15 Components (p. 193)
- Getting Started (p. 193)
- Terms and Concepts (p. 194)
- Common Modeling Techniques (p. 203)
- Hints and Tips (p. 205)
- Part 4 Basic Behavioral Modeling (p. 207)
- Chapter 16 Interactions (p. 209)
- Getting Started (p. 210)
- Terms and Concepts (p. 211)
- Common Modeling Techniques (p. 221)
- Hints and Tips (p. 222)
- Chapter 17 Use Cases (p. 225)
- Getting Started (p. 225)
- Terms and Concepts (p. 228)
- Common Modeling Techniques (p. 236)
- Hints and Tips (p. 237)
- Chapter 18 Use Case Diagrams (p. 239)
- Getting Started (p. 239)
- Terms and Concepts (p. 241)
- Common Modeling Techniques (p. 242)
- Hints and Tips (p. 248)
- Chapter 19 Interaction Diagrams (p. 249)
- Getting Started (p. 250)
- Terms and Concepts (p. 251)
- Common Modeling Techniques (p. 260)
- Hints and Tips (p. 264)
- Chapter 20 Activity Diagrams (p. 267)
- Getting Started (p. 268)
- Terms and Concepts (p. 269)
- Common Modeling Techniques (p. 280)
- Hints and Tips (p. 284)
- Part 5 Advanced Behavioral Modeling (p. 285)
- Chapter 21 Events and Signals (p. 287)
- Getting Started (p. 287)
- Terms and Concepts (p. 288)
- Common Modeling Techniques (p. 293)
- Hints and Tips (p. 296)
- Chapter 22 State Machines (p. 297)
- Getting Started (p. 298)
- Terms and Concepts (p. 300)
- Common Modeling Techniques (p. 315)
- Hints and Tips (p. 318)
- Chapter 23 Processes and Threads (p. 319)
- Getting Started (p. 320)
- Terms and Concepts (p. 321)
- Common Modeling Techniques (p. 326)
- Hints and Tips (p. 330)
- Chapter 24 Time and Space (p. 331)
- Getting Started (p. 331)
- Terms and Concepts (p. 332)
- Common Modeling Techniques (p. 335)
- Hints and Tips (p. 338)
- Chapter 25 State Diagrams (p. 339)
- Getting Started (p. 340)
- Terms and Concepts (p. 341)
- Common Modeling Techniques (p. 343)
- Hints and Tips (p. 347)
- Part 6 Architectural Modeling (p. 349)
- Chapter 26 Artifacts (p. 351)
- Getting Started (p. 351)
- Terms and Concepts (p. 352)
- Common Modeling Techniques (p. 355)
- Hints and Tips (p. 360)
- Chapter 27 Depl
Excerpt provided by Syndetics
Author notes provided by Syndetics
Grady Booch , James Rumbaugh , and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.