Understanding UML : the developer's guide : with a Web-based application in Java / Paul Harmon, Mark Watson
Material type: TextPublication details: San Francisco Morgan Kaufmann Publishers c1998Description: xvi, 367 p. ill. 24 cmISBN:- 1558604650
- 005.133 HAR
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Moylish Library Main Collection | 005.133 HAR (Browse shelf(Opens below)) | 2 | Available | 39002100345983 |
Enhanced descriptions from Syndetics:
The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. It unifies the three leading object-oriented methods and others to serve as the basis for a common, stable, and expressive object-oriented development notation. As the complexity of software applications increases, so does the developer's need to design and analyze applications before developing them. This practical introduction to UML provides software developers with an overview of this powerful new design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation.
Includes bibliographical references (p. 337-350) and index
Table of contents provided by Syndetics
- 1 Introduction
- 2 The Vocabulary of Object Technology
- 3 A Simple Object-Oriented Methodology
- 4 The Unified Modeling Language
- 5 Coding Applications in Java
- 6 Java Development with an Object-Oriented Modeling Tool
- 7 Business Process Reengineering
- 8 Use Case Diagrams and Ideal Object Models
- 9 CRC Cards
- 10 UML Class and Object Diagrams
- 11 UML Sequence and Collaboration Diagrams
- 12 UML State and Activity Diagrams
- 13 Designing an Object-Oriented System
- 14 Choosing an Object-Oriented Architecture
- 15 Expanding Your Design
- Appendix A Code for the SalesWeb Example
- Appendix B A Comparison of UML, Booch, and MOT Notations
- Appendix C Products Mentioned in the Book
Author notes provided by Syndetics
Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.