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Physically based rendering [electronic book] : from theory to implementation / Matt Pharr, Greg Humphreys. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010
Online access:
Availability: No items available.
Physically based rendering : from theory to implementation / Matt Pharr; Greg Humphreys by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2. ed., updated and expanded
Material type: Computer file Computer file; Format: electronic available online remote
Publication details: Amsterdam [u.a.] Elsevier, Morgan Kaufmann 2010
Online access:
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 PHA.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 006.693 EBE, ...
Visualizing quaternions / Andrew J. Hanson. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2005
Availability: Items available for loan: Thurles Library (3)Location, call number: Main Collection 512.522 HAN, ...
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