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The SparkFun guide to Processing : create interactive art with code / by Derek Runberg.

By: Contributor(s): Material type: TextTextPublication details: San Francisco : No Starch Press, Inc., [2015]Description: xxiv, 280 pages ; 24 cmISBN:
  • 9781593276126
  • 1593276125
Subject(s): DDC classification:
  • 776 RUN
Contents:
Project 0 : getting started with Processing -- Project 1 : pixel art -- Project 2 : holiday card -- Project 3 : a first dynamic sketch -- Project 4 : interactive time-based art -- Project 5 : enter the matrix -- Project 6 : image processing with a collage -- Project 7 : playing with text -- Project 8 : two drawing programs -- Project 9 : a maze game -- Project 10 : manipulating movies and capturing video -- Project 11 : audio processing with minim -- Project 12 : building a weather dashboard with JSON data -- Project 13 : using sensors with Processing and Arduino.
Summary: A project-based guide for beginners that teaches how to use the programming language Processing. Covers digital artwork and hardware topics including pixel art, photo editing, video manipulation, 3D design, and using Processing to control an Arduino--Provided by publisher.
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 776 RUN (Browse shelf(Opens below)) Available 39002100621995

Enhanced descriptions from Syndetics:

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: Make detailed pixel art and scale it to epic proportions Write a maze game and build a MaKey MaKey controller with fruit buttons Play, record, and sample audio to create your own soundboard Fetch weather data from the Web and build a custom weather dashboard Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you ll be on your way to coding your own gallery of digital art in no time! Put on your artist s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Includes index.

Project 0 : getting started with Processing -- Project 1 : pixel art -- Project 2 : holiday card -- Project 3 : a first dynamic sketch -- Project 4 : interactive time-based art -- Project 5 : enter the matrix -- Project 6 : image processing with a collage -- Project 7 : playing with text -- Project 8 : two drawing programs -- Project 9 : a maze game -- Project 10 : manipulating movies and capturing video -- Project 11 : audio processing with minim -- Project 12 : building a weather dashboard with JSON data -- Project 13 : using sensors with Processing and Arduino.

A project-based guide for beginners that teaches how to use the programming language Processing. Covers digital artwork and hardware topics including pixel art, photo editing, video manipulation, 3D design, and using Processing to control an Arduino--Provided by publisher.

Author notes provided by Syndetics

Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.

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