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The Psychology of Video Games / Celia Hodent by Series: The Psychology of Everything Ser
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Milton : Taylor & Francis Group, 2020
Online access:
Availability: No items available.
The gamer's brain : how neuroscience and UX can impact video game design / Celia Hodent. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018]Copyright date: �2018
Online access:
Availability: No items available.
Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [2017]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 338.4 RUG.
Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Copyright date: �2017
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 CAL.
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 HEU.
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