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3D game textures [electronic book] : create professioal game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
3ds Max modeling for games [electronic book] : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011-
Availability: No items available.
3ds max modeling for games. Volume II, Insider's guide to stylized modeling [electronic book] / by Andrew Gahan. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Oxford : Focal, 2011
Online access:
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
Availability: No items available.
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