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Light and skin interactions [electronic book] : simulations for computer graphics applications / Gladimir V. G. Baranoski, Aravind Krishnaswamy.

By: Contributor(s): Material type: TextTextPublication details: Burlington, MA : Morgan Kaufmann Publishers, 2010.Description: p. cmISBN:
  • 9780123750938
  • 0123750938
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources:
Contents:
Chapter 1: Introduction -- Chapter 2: Light, Optics and Appearance -- Chapter 3: Image Synthesis Context -- Chapter 4: Bio-Optical Properties of Human Skin  -- Chapter 5: Simulations in Health and Life Sciences -- Chapter 6: Biophysically Inspired Approach -- Chapter 7: First Principles Approach -- Chapter 8: Diffusion Approximation Approach  -- Chapter 9: Simulation Challenges -- Chapter 10: Beyond Computer Graphics Applications.
Summary: Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book's content is presented in a concise manner, focusing on relevant practical aspects. What's more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water. *Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems. *A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research. *Includes complete code and data sources for the BioSpec model.
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Enhanced descriptions from Syndetics:

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book's content is presented in a concise manner, focusing on relevant practical aspects. What's more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.

Includes bibliographical references and index.

Chapter 1: Introduction -- Chapter 2: Light, Optics and Appearance -- Chapter 3: Image Synthesis Context -- Chapter 4: Bio-Optical Properties of Human Skin  -- Chapter 5: Simulations in Health and Life Sciences -- Chapter 6: Biophysically Inspired Approach -- Chapter 7: First Principles Approach -- Chapter 8: Diffusion Approximation Approach  -- Chapter 9: Simulation Challenges -- Chapter 10: Beyond Computer Graphics Applications.

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book's content is presented in a concise manner, focusing on relevant practical aspects. What's more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water. *Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems. *A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research. *Includes complete code and data sources for the BioSpec model.

Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on May 12, 2010). Access may be restricted to users at subscribing institutions.

Table of contents provided by Syndetics

  • Acknowledgements (p. v)
  • List of figures (p. xi)
  • Nomenclature (p. xix)
  • Acronyms (p. xxiii)
  • Chapter 1 Introduction (p. 1)
  • Chapter 2 Light, optics, and appearance (p. 5)
  • 2.1 Light as radiation (p. 5)
  • 2.2 Optics concepts (p. 8)
  • 2.3 Light interactions with matter (p. 13)
  • 2.3.1 Emission (p. 13)
  • 2.3.2 Scattering (p. 15)
  • 2.3.3 Absorption (p. 16)
  • 2.4 Radiometric quantities (p. 19)
  • 2.5 Tissue optics definitions and terminology (p. 20)
  • 2.6 Measurement of appearance (p. 25)
  • 2.6.1 Measuring the spectral distribution of light (p. 27)
  • 2.6.2 Measuring the spatial distribution of light (p. 29)
  • Chapter 3 Image-synthesis context (p. 33)
  • 3.1 Global light transport (p. 35)
  • 3.1.1 Monte Carlo concepts (p. 37)
  • 3.1.2 Path tracing overview (p. 38)
  • 3.2 Local light transport (p. 41)
  • 3.2.1 The Kubelka-Munk methods (p. 42)
  • 3.2.2 Monte Carlo methods (p. 43)
  • 3.3 Techniques for model evaluation (p. 48)
  • 3.3.1 Actual and virtual spectrophotometry (p. 48)
  • 3.3.2 Actual and virtual goniophotometry (p. 53)
  • 3.4 Color conversion (p. 56)
  • Chapter 4 Bio-optical properties of human skin (p. 61)
  • 4.1 Structural and biophysical characteristics (p. 61)
  • 4.2 Spectral signatures (p. 67)
  • 4.3 Scattering profiles (p. 69)
  • 4.4 Interactions with invisible light (p. 74)
  • 4.4.1 Ultraviolet domain (p. 74)
  • 4.4.2 Infrared domain (p. 77)
  • 4.4.3 Terahertz domain (p. 79)
  • Chapter 5 Simulations in health and life sciences (p. 81)
  • 5.1 Scope of applications (p. 82)
  • 5.2 Kubelka-Munk theory-based models (p. 83)
  • 5.3 Diffusion theory-based models (p. 86)
  • 5.4 Radiative transport models (p. 89)
  • 5.5 Monte Carlo-based models (p. 91)
  • Chapter 6 Biophysically inspired approach (p. 99)
  • 6.1 The multiple-layer scattering model (p. 100)
  • 6.1.1 Overview (p. 100)
  • 6.1.2 Scattering simulation (p. 101)
  • 6.1.3 Implementation issues (p. 103)
  • 6.1.4 Strengths and limitations (p. 104)
  • 6.1.5 Extensions (p. 105)
  • 6.2 The discrete-ordinate model (p. 106)
  • 6.2.1 Overview (p. 106)
  • 6.2.2 Scattering simulation (p. 107)
  • 6.2.3 Implementation issues (p. 109)
  • 6.2.4 Strengths and limitations (p. 110)
  • Chapter 7 First principles approach (p. 113)
  • 7.1 Overview (p. 114)
  • 7.2 Scattering simulation (p. 114)
  • 7.2.1 Surface reflection (p. 116)
  • 7.2.2 Subsurface reflection and transmission (p. 117)
  • 7.3 Absorption simulation (p. 118)
  • 7.4 Implementation issues (p. 121)
  • 7.5 Strengths and limitations (p. 121)
  • Chapter 8 Diffusion approximation approach (p. 129)
  • 8.1 Overview (p. 130)
  • 8.2 Scattering simulation (p. 131)
  • 8.3 Implementation issues (p. 133)
  • 8.4 Strengths and limitations (p. 134)
  • 8.5 Evolution of diffusion approximation-based models (p. 136)
  • Chapter 9 Simulation challenges (p. 141)
  • 9.1 Input data issues (p. 141)
  • 9.2 Modeling issues (p. 143)
  • 9.3 Evaluation issues (p. 143)
  • 9.4 Performance issues (p. 145)
  • Chapter 10 Beyond computer graphics applications (p. 147)
  • References (p. 149)
  • Index (p. 167)

Author notes provided by Syndetics

Gladimir V. G. Baranoski received a Ph.D. in Computer Science from the University of Calgary in 1998. He is currently an Associate Professor at the School of Computer Science and the leader of the Natural Phenomena Simulation Group at the University of Waterloo, Canada. He is also a senior member of IEEE and a member of the editorial board of the Elsevier journal, Computers Graphics.
Aravind Krishnaswamy received his BMath and MMath in Computer Science from the University of Waterloo. He is currently a Senior Computer Scientist with the Visual Computing Lab at Adobe Systems Inc. During his time there, he has been involved in the research and development of real-time photo realistic image synthesis technology (incorporated into Adobe Photoshop, Bridge, and After Effects) as well as the development of new material models.

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